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Notch talks about updates on Beta Minecraft, next updates, xbox360 & mobile versions of mc, and

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Hi! E3 is over, and we’re flying back to Sweden in a few hours. I
have loads of information and news to share, so here’s a rambling
information dump:
* Minecraft fans are amazing. I spent a fair bit of time at E3
signing t-shirts and cardboard heads, trying to speak with as many fans
as possible, and every single person was super friendly and nice.
* It looks like we need to change the release date for Minecraft to
be able to get a good venue for MinecraftCon. 11/11/11 is fully booked.
One week later, perhaps? I’ll post more details as soon as we’ve decided
and booked a venue.
* Minecraft is coming to XBox 360. It will be a new version of the
game, designed specifically for console play. We haven’t decided on a
name yet. It will feature (but not require) Kinect support, and is being
released “this winter”. It will be a 360 exclusive title.
* Minecraft is coming to Xperia PLAY. It will be a new version of the
game, designed specifically for mobile play. This version is called
“Minecraft - Pocket Edition”. It’s built as a native Android game, and
will take full use of the Xperia PLAY controls. After some period of
exclusivity, we will release it for all modern Android phones.
* On both these platforms, I’m going to be more secretive about
giving out details. This is because there are actual PR budgets on them,
and I don’t want to mess up any big plans.
* I will be the game designer on both new Minecraft titles, but I
won’t be involved in the programming as I’m focused on the PC version of
* We are working on Minecraft Beta 1.7, which I’m referring to as the
“adventure update”. We’re keeping the details secret so people can get
surprises. The idea with this update is to flesh out the game a bit,
making it reward exploration and combat more. Assuming we like them in
play testing, pistons are coming in 1.7.
* I’ve now been to the Playboy Mansion! Woo! Not related to Minecraft at all, but I just wanted to share that. :D
* Speaking of not Minecraft related, I got to see the Skyrim demo
(thanks, Tim), and it’s freaking amazing. While the dragons in the demo
were obviously scripted (he knew exactly where they would land and
such), they claim they’re fully dynamic and unscripted in the full game.
* We’re starting the modding support on a small scale with 1.7. We’ll
be giving the source code out to a very VERY small group of people
before the release of 1.7. We’ll use those experiences to work out the
final details, then we’ll get the modding api out as soon as possible
after 1.7 has been released.
* Again, if you weren’t ware, the “modding api” is the entire source
code for Minecraft, uncensored and unobfuscated. You need to agree to
certain terms to get access, though, but anyone can apply.


Sounds like fun

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