Post news RSS Porting to SDK 2013 is in Heavy Coding

trying to merge player code with classes today broke init loadup but the source of the problem is allegitly found. This happened over 5 times before just took anouther weekend away brosing and debugging. New Prison breakout map is compiled, with inmates. New bad halls map GTA map 2 detailed buildings, current build map takes about 20-30 hours. working on new sniper. Shaders currently also be adding, as in grass. New Agent player model in dev - rigged, 4 lod, not flex yet.(has eyes teeth)

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Trying to merge player code with classes today broke init loadup but the source of the problem is allegitly found. This happened over 5 times before just took anouther weekend away brosing and debugging.

New Prison breakout map is compiled, with inmates.
New bad halls map
GTA map 2 detailed buildings, current build map takes about 20-30 hours.
working on new sniper.
Shaders currently also be adding, as in grass.

New Agent player model in dev - rigged, 4 lod, not flex yet.(has eyes teeth)

New sound for M9
Some other things...

this would e good with glow also stealthy player model shader + grass shader
stealthy player model shader + grass shader breaking inmates out of prison
this would e good with glow also this would e good with glow also

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