Post news RSS Polygon-based visibility for fog of war

Check out these test videos of our new fog of war system. It is polygon-based, and terrain and other obstacles can block visibility. Maximum visibility range is adjustable, or can be turned off entirely.

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Check out these test videos of our new fog of war system. It is polygon-based, and terrain and other obstacles can block visibility. Maximum visibility range is adjustable, or can be turned off entirely.

Line of sight with no range limit on visibility:

Range limits give circular visible areas:

Multiple units require merging visible areas:

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