We've been busy here planing the game and also developing the next features, specially for NPCs. The player now shoot, draw and holster gun, bullets can react with physics and much more. Soon I will make another video with all these features, of 0.1.2.2a version.
Below you can find some screenshots.
But first, I want to say somethings about new features:
- Officers will have somekind of day points to achieve during his work day. If it reachs the promotion limit, he will gain a star point, if not, it will gain nothing. Each 5 star points will result in one gold star, that will give players a new level up. This feature will be on with this new version and we will check if it can please players and, of course, ourselves :)
- NPCs will react to gun shots, gun visible and events attentions. The police officer will have somekind of intimidation level and each NPC will have a "courage" level that will test if he/she will cooperate with the police or not, even running. The same goes for bandits, that, of course, will have a new level of courage.
- With a gun equipped and visible, your intimidation level with go up, even aiming will go even more up. So, trying to compliance with a bandit without a gun in hands is not smart, one shot can result in your death :(
Much more to come with the version, almost finished :)
Remember: graphics are temporary and does not mean the final quality. We are making this game official to Odin Game Studio and big things may happen.
You can know more in my dev blog: Policetacticsgame.blogspot.com.br