Post news RSS Podcast 7: We're analyzing our lobbies

In this podcast we talk about the lobbies made for two of our maps. We also discuss Windebieste's upcomming map.

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This one's on time. It's quite a change for the better from the last two weeks.

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We played on the same netcode like last week. The only changes, code wise, was the removal of the 'observer' state when you got killed. Instead, you'll now respawn in a lobby. The death penalty in such cases is the time needed for you to run to the next teleporter and jump back into the map.
Anyway, we plan to remove the observer state also for F1 class changes. As always, you are invited to discuss it on our forum.

The video recording for the test we ran Saturday evening:


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