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We'll be showing off Shape of the World at the PlayStation Experience this weekend. Come past and say hi, test out the latest build and grab a button.

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Hey everyone,

It's been a super long time since I've posted here, so I guess I'll have to come past and do a catch up post on what I've been doing and how the game is coming along... However right now I'm quite busy getting last minute preparations set up for the Play Station Experience.

Tomorrow I'll be showing off Shape of the World in Anaheim as we're lucky enough to have some room at the event because our publisher has a small booth there alongside another game called Hover.

I think I'm reasonably well prepared for the trip with printing taken care of, a bunch of buttons to give out and some press meetings lined up. However I'm wondering if anyone else has exhibited at this show before and if anyone has any last minute ideas on what we should and shouldn't do over the weekend?

If not I'll put together a postmortem on what we did right and what we could have done better, post show. I think there could be some useful learning that we can share about the specifics of doing a single platform event like this in the future. While I've done some more general expos before, it will be interesting to see just how much traction the PSX gets for smaller more experimental games like Shape of the World.

Anyway I would appreciate any kind of feedback or ideas about the event and will come back soon to update you on how I go and what I've been up to.

Stu.

Here are the buttons I made up. There was an issue with the printing, but that's another story!

PSX buttons

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