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Saturday 27/03/2010 marked the first stages of playtests, we'll now hold these public playtests on a regular basis.

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As we're refining the game this first set of play tests felt like a wacky Garys mod game.

The hilarity of the night came from demonically possessing the some gmen and seeing them freakily walk around. Possessing the headcrabs is working well, but we relised that the possession code works on just about anything :)

Rocket cam is looking good so far, it has that unreal remote rocket feel to it. The demon team can throw headcrabs into the map like a grenade at the angle the player is facing, and then let of a scream blast to set fire to them.

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