Post news RSS [PKMTHRW] Ledges

Ledges have been properly coded, allowing players to hop over from one side but not the other.

Posted by on

Hey lot!

After a gruelling seven hours spent on coding the ledges in Pokemon, I've finally finished and I'm bloody glad. So far, the map itself is coming along nicely and with the completion of these ledges, it only really leaves grass and water animations, object depths and mapping out the rest of the cities to be completed as room transitioning and collisions are already coded.

Using the test map (hence the lack of graphics), I've successfully set up a function that allows the player to hop over the wall from one side whilst being blocked off from the other, this also includes the sides. The animation of landing and the shadow have also been added.

- yellowsubmarine

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.