Post news RSS pixel loot raiders - devlog 01

Features i added this week to the game: Random Generated World, GUI System, Random Treasures and Tree Spawning.

Posted by on

Development Update 01:

I added the following things to the game:

- Added Random World Generation system
+ System uses seeds to save Disk Space
+ Individual Seeds for every Chunk
+ Random placed trees (currently the trees have a bug which stops them from unloading)
+ Added Chunk unloading distance
+ Random placed Treasures (Locked and Unlocked Treasures)

+ Added Player Health GUI at the top right of the screen
+ Added Simple Inventory System
+ Added Invenotry Slot Saving System

- Items
+ Added Basic Sword (A sword is made out of 3 parts, Random Color for each Part)
+ Added Random Potions (Random Color,Random Name)
+ Added Heart Item (Currently does nothing :D but will be used to increase maximal Heart Count)

- Todo List for next week:
+ Make GUI System able to save sword Colors and Potion Colors
+ Fix Tree unloading Bug which decreases FPS by arround 25percent
+ Make Items able to be picked up
+ Make Heart Items usefull

- Todo List for next month:
+ Better Island generation and More Biomes
+ Maybe Simple Random Generated Dungeons
+ Basic Enemys

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Dev Diary
Post news
Related Games
pixel loot raiders
pixel loot raiders Roguelike
Related Engines
Unity Commercial