For September 2017. Full changelog.
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New Features
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Internal Changes
- Ignore all Pioneer x64 Visual Studio files (#4125)
- VS2015, Fix 64-bit SSE2 flag warning #4114
- Spread the terrain skirts wider to avoid some sparklies (#4147)
- XCode, update project and config files (#4152)
- Fix module instances being created twice (#4124)
- Don't show 'None' for drive specs when asking to service engine (#4171)
- PushStyleVar now pushing also vector variables (#4138)
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Fixes
- Fix orbital stations sharing an orbit (#4129)
- Make orbit radius relative to GetPhysRadius, clamp to frame radius (#4131)
- Avoid division by zero doing AABB ray test (#4135)
- Fix cities overlapping (#4137)
- Use fabs for double instead of abs for cross-platform compatibility (#4145)
- Set ARFlags for OSX builds (#4080)
- Stop tradeships crashing into landing pads while trying to hyperspace (#4150)
- Fix missile death notifications, clear thrusters and AI on target death (#4156)
- Fix engineers constantly repairing engines, and negative jump counter (#4161)
- Fix combat rating messages not being in sync with actual ranks (#4165)
- Fix heading jump when switching reference frames with RMB held down (#4170)
- Don't fail assassins when entering mission system (#4167)
- Fix autopilot tooltip when (nav)targeting other ships (#4166)
Hi! I'm back here with 2 screenshots:
Imgur.com
This is a new ship for the next release (I dunno when we will have a release). I thought you might like the images.