Post news RSS Pioneer "September 2017" 20171001

Hello folks Back with the September build for you and the dev team once again have put a great deal of work into the build for this month, so please check out the change log below and have fun out there! ;)

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For September 2017. Full changelog.

  • New Features

    • Attack outlaws immediately (#4089)
    • New music tracks (#4139)
    • Allow planets to have rings (#4146)
  • Internal Changes

    • Ignore all Pioneer x64 Visual Studio files (#4125)
    • VS2015, Fix 64-bit SSE2 flag warning #4114
    • Spread the terrain skirts wider to avoid some sparklies (#4147)
    • XCode, update project and config files (#4152)
    • Fix module instances being created twice (#4124)
    • Don't show 'None' for drive specs when asking to service engine (#4171)
    • PushStyleVar now pushing also vector variables (#4138)
  • Fixes

    • Fix orbital stations sharing an orbit (#4129)
    • Make orbit radius relative to GetPhysRadius, clamp to frame radius (#4131)
    • Avoid division by zero doing AABB ray test (#4135)
    • Fix cities overlapping (#4137)
    • Use fabs for double instead of abs for cross-platform compatibility (#4145)
    • Set ARFlags for OSX builds (#4080)
    • Stop tradeships crashing into landing pads while trying to hyperspace (#4150)
    • Fix missile death notifications, clear thrusters and AI on target death (#4156)
    • Fix engineers constantly repairing engines, and negative jump counter (#4161)
    • Fix combat rating messages not being in sync with actual ranks (#4165)
    • Fix heading jump when switching reference frames with RMB held down (#4170)
    • Don't fail assassins when entering mission system (#4167)
    • Fix autopilot tooltip when (nav)targeting other ships (#4166)
Comments
WKFO
WKFO

Hi! I'm back here with 2 screenshots:
Imgur.com

This is a new ship for the next release (I dunno when we will have a release). I thought you might like the images.

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