Post news RSS Pioneer "October 2013" 20131021

Hi folks! Back again with some housekeeping for Pioneer's ModDB site. Firstly a big thank you to racetrack for uploading the October build for me while I was away. Hope those of you who have tried it are enjoying it. Just for completeness, here is the change log for October. ;)

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For October 2013. Full changelog.

  • New features

    • New ship "Xylophis Short Range Shuttle" (#2442, #2515)
    • New ship "Kanara Interceptor" (civilian version) (#2454, #2461)
    • New ship "Nerodia" (#2505)
    • New ship "Sinonatrix" (#2503)
    • New settings screens (#2490, #2512)
    • Vertical speed is shown with altitude, up to 10000 km or half the planet's radius (#2446)
    • The random face system now supports multiple species (#2440)
    • The eclipse effect can now be disabled in the config file (#2439, #2497, #2176, #2190)
    • Allow up to two keys to be bound to a single input (#2222)
  • Minor changes and tweaks
    • Improved ship textures (#2450)
    • Resized DSMiner
    • Updated the Deneb to use new camera and gun tag-points (#2460)
    • Set Speed mode is now initialised with the ship's forward speed (#2469)
    • Cleaned up translation files (#2490)
  • Script and UI API changes
    • UI now uses a stack of layers instead of floating widgets (#2475, #2478)
    • Multiline text widgets now default to 75 chars width (#2488)
    • New UI methods and extended Lua interfaces (#2490)
      • Checkbox: Toggle, SetState, IsChecked, onValueChanged
      • List: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
      • DropDown: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
      • TextEntry: SetText
      • Slider: GetRange, SetRange
      • Basic joystick event support
    • FileDialog now has a way to enter a new filename (#2490)
    • Expose game settings, languages settings and keybindings to Lua (#2490)
    • Models can now supply an "idle" animation that plays continuously (#2514)
    • Models can now have multiple collidable parts that move with their animations (#2493)
    • ShipDef now has fields effectiveExhaustVelocity and thrusterFuelUse (#2492, #2492)
  • Fixes
    • Modelviewer now correctly reloads tag-points when switching models (#2451, #2456)
    • Correctly setup UI sizing from window size (#2455, #2453)
    • Fix TradeShips hang when trying to add cargo to almost-full ship (#2459, #2432)
    • Fix window/GL setup when multisampled antialiasing is requested but not available (#2425)
    • Fix a thread shutdown race condition that caused crashes at game exit (#2464)
    • Fix crash when game load fails (#2467, #2466)
    • Fixed model spinner view distance (#2481)
    • Stopped mouse movement when grabbed (#2485)
    • Fixed UI::Margin sizing with non-ALL direction (#2490)
    • Fix UI::Margin being created with an incorrect inner widget (#2513, #2511)
    • Fix FileDialog not handling empty list and text entry (#2510, #2494)
  • Model changes
    • Pattern textures can now have alpha channels (#2449)
  • Internal changes
    • Enable C++11 (#2330)
    • Lua blobs will now be correctly serialized (#2463)
    • Removed many unnecessary uses of reinterpret_cast (#2465)
    • Fix some problems reported by valgrind (#2472)
    • Miscellaneous code improvements (#2474)
    • Better Unicode handling in scan_enums (#2479)
    • Cleaned up, fixed and documented LuaTable and LuaPushPull (#2332)
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