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so i have been searching for networking solutions for unity3d.....

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well as i stated in the summary, i was searching for networking solutions for unity3d, and my problem was, that i am using Mecanim Animation System for my animations, and they are tricky to sync between clients using normal unity3d networking, so i have been searching for a third party networking solution for this problem, and i found photon, which is a popular solution, i have sucssesfully integrated multiplayer with the animation system and my game.

for now, each room or "server" can hold up to 20 players, and for now the only gamemode i will
integrate for the next demo is "Free For All".

so expect alot of awesome stuff coming out soon!, so stay tuned.

swizex.

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