Post news RSS Phoenix USC: New map, effects and more

I have posted a video of the new map design featuring a big base with two levels of game play, ramps, lighting, shadows and more.:D Also included are new weapon and other effects.

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New big base featuring two levels of game play, ramps, lighting, shadows and more.


This is a video of Phoenix USC's new map design with a really big base. The big base features two levels of game play with simultaneous game play on both a lower level and a second upper level. Using ramps and large fighting areas upper levels have a grate floor that allows a view of fighting below and when on the lower level a view of fighting above. This allows for some awesome heads up game play, especially in an online setting.

I have also added one extra level to the map framework to accommodate overhead features on the second level of play. Although I am using it now for shadows and overhead map objects I could technically add a third level of play down the road. :) The design of the map makes use of Phoenix USC's map framework which is capable of supporting even larger maps and allows for a flexible system of map building. The Phoenix USC map editor was used to build and construct the entire map including map parts and their collision (aside for the image).

I have also updated many of the effects adding lighted weapons fire and adding a separate enemy explosion effect. I have also added lighting to many areas of the map both overhead and under lighting.

The preview demo is on it's way. :D Keep up to date at .

Richard Betson
Creator of Phoenix USC

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