I have posted a video showing the potential of the new high resolution, arena wide, seamless background effect. Using a gigantic 5120x5120 image I am able to essentially chop it up into smaller 256x256 chunks. This makes it easier to display highly detailed backgrounds that parallax and fit the arena space. It also reduces the video card memory footprint by a large amount.
The video also shows preview demo game play. The bots now use a form of 'dead reckoning' to more accurately target a players ship which makes it challenging and fun. I have also smoothed out the physics settings for a much better feel in game.
All in all I am making good progress on the preview demo. I still have more then a few features to add but the time I have spent laying the game engine foundation has really paid off in rapid progress and support for more and more features.
Thanks for supporting Phoenix USC. I'll have a new update here in about a week.
Creator of Phoenix USC