Post news RSS Philosophy of Alder's Blood

Swamped in a mixture of blood and mud, Alder's Blood will be a turn-based tactical strategy game, where the nature is ruled by pure madness.

Posted by on

When it comes to attacks and skills, we don't really like RNG, so we've decided to put RNG in a bigger mechanic called The Darkness, but get rid of it in attacks and skills. Why?

screenshot 365

Tactical games are all about careful planning every move, having plan B and C if something goes wrong. But classic RNG can literally destroy your backup plans up to Z…unless you already run out of guys that can do something. In Alder’s Blood if a gun deals 3DMG and the enemy is in range, the enemy WILL receive 3DMG, period. No more “surprises” and “deal with it” philosophy.


While posting this image, suddenly, a song by Maroon 5 came to my mind. The screenshot shows moves concepts for one of the hunters for Alder's Blood. His name is Jaeger. "He's got the moves like Jaeger!"?

ezgif com optimizeGif showing a very early look of the game.


From a sketch to a finished game asset. Antiquarian hunter for Alder's Blood.

Antiquarian and Jaeger conceptart.

The Darkness is the only big mechanic that will use some form of an RNG system. We will talk about it more in a different post, but just to tease you: The situation on the map won’t be static, things can change drastically while you play and they will change according to your actions.

To find out more about RNG, The Darkness, Stamina system and Senses, visit our blog:

You can also follow us on Facebook:

HunterPromo 212x300

See you soon!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.