Post news RSS Perturbia gets greenlit - We are green of joy!

As many of you surely already saw, we've been greenlit, and that fills us with joy because we can finally have the backrest to bring a great work...a great story...and a great game.

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As many of you surely already saw, we've been greenlit, and that fills us with joy because we can finally have the backrest to bring a great work...a great story...and a great game.

Although the working team of IGS is reduced, Gonzalo Cuevas (developer), Pablo Zirilli (Game Designer), Leandro Del Olio (Concept artist) and Marcelo Vamosi (3d modeler), we'd like to thank all of you for your support and trust in our project. We also like to give a special thank to Lucas Romero, who is in charge of part of the music of the game.

We'd like to thank one by one to everyone that supported PERTURBIA with a "YES", because that vote is charged with the value of trust and that's what we value and appreciate the most. We sincerely thank all the 10.952 who took part and vote, those who gave us a "YES" and those who gave us a "NO", just for being involved in making Steam a bigger and better community each day.

We also like to thank to the people who where there from the outset of this project, this idea, and all this work. People of the media such as our communication pillar, the enormous Lunátika (AKA Florencia Orsetti) from the magazine Survival Horror Downloads (SHD) and her entire team: Maximiliano Cucchetti, Nicolás Aristegui, Yiyo Flauros y Mauro Teti.

We are also infinitely grateful to this genre referents:

  • Agustín Cordes (Creator of Asylum, Serena, etc.)
  • Tobías Rusjan (Creator of Doorways)
  • Ariel Arias (Creator of The Hum)
  • Gabriel Baquerizo Jiménez (Creator of Lost Homeland)
  • Pablo Palma (Creator of Disorder)

And national and international media:

  • Puro Games (Matías Saias and Cristian Cris)
  • Durgan Nallar, (IRROMPIBLES magazine)
  • Jeremías Curci (GameEVO)
  • Ramza Pilgrim (Gamedia and the event “Meet The Game”)
  • Fogata del Pixel
  • Pendo del Espacio (Anacrogames)

To international media and portals like Petah Kendall of How do I Jump?, to Indie Retro News, VR Focus, Game IT, Indie Game Mag y Joel Couture, One Angry Gamer, Rock Paper Shotgun, OneDigital HardGame2, BlogJob.com, N4G, Gamer Headquarters, Rely On Horror, Gamasutra, Press Start, Pixelania, One Game Moth, Código Podcast, Play Indie Games, Indie Vault, The Normandy, Indie Games Plague, Indie Game Shop, Retro Nuke, Zehn Games.

The list goes on but it would be impossible to mention them all...thanks a lot to all of you! And, above everything, to all the Steam's community which, as a YES, NO or MAYBE, participated, supported, critiziced, helped and help PERTURBIA to be a great game world wide.

Finally, we encourage you to stay tuned, we will be realeasing Perturbia's demo on this days and then will make the draw for another 10 keys. Take into account that you have time to leave a comment until September 12th, and the winners will be announced on September 13th.

See you soon!


Spanish/Español

PERTURBIA - Verdes de alegría.
Como muchos ya habrán podido ver, llegamos a instancia de Greenlight, eso nos llena de alegría porque por fin vamos a tener el respaldo necesario para brindarles un gran trabajo!... una gran historia… y un gran juego.

Si bien el grupo de trabajo de IGS es reducido, Gonzalo Cuevas (Desarrollador), Pablo Zirilli (Game Designer), Leandro Del Olio (Concept Artist) y Marcelo Vamosi (Modelador), queremos agradecerles el apoyo y confianza en el proyecto. También queremos agradecer a Lucas Romero, quien se está encargando de parte de la musicalización.

Queremos agradecer uno a uno, a cada uno de los que apostó con su “SI” en PERTURBIA porque ese voto está cargado del valor de la confianza y eso es lo que valoramos más que nada… a todos los que participaron y votaron, les agradecemos a cada uno de los 10,952, los que dieron su “SI” y los que dieron su “NO”, a todos y cada uno de ustedes, el agradecimiento es infinito.

También queremos agradecer a la gente que apostó desde el primer momento a este desarrollo, a esta idea, a este trabajo… gente de los medios como nuestro pilar comunicacional, la grandísima LUNATIKA (AKA Florencia Orsetti) de la revista Survival Horror Downloads (SHD) y al grupo entero de trabajo, Maximiliano Cucchetti, Nicolás Aristegui, Yiyo Flauros y Mauro Teti. También queremos agradecerles a grandes referentes del género:

  • Agustín Cordes (Creador de Asylum, Serena, etc.)
  • Tobías Rusjan (Creador de Doorways)
  • Ariel Arias (Creador de The Hum)
  • Gabriel Baquerizo Jiménez (Creador de Lost Homeland)
  • Pablo Palma (Creador de Disorder)


Y a medios nacionales e internacionales como:

  • Puro Games (Matías Saias y Cristian Cris)
  • Durgan Nallar, (Revista IRROMPIBLES)
  • Jeremías Curci (GameEVO)
  • Ramza Pilgrim (Gamedia y el evento “Meet The Game”)
  • Fogata del Pixel
  • Pendo del Espacio (Anacrogames)

A medios y portales internacionales como Petah Kendall de How Do I Jump, a Indie Retro News, VR Focus, Game IT, Indie Game Mag y Joel Couture, One Angry Gamer, Rock Paper Shotgun, OneDigital HardGame2, BlogJob.com, N4G, Gamer Headquarters, Rely On Horror, Gamasutra, Press Start, Pixelania, One Game Moth, Código Podcast, Play Indie Games, Indie Vault, The Normandy, Indie Games Plague, Indie Game Shop, Retro Nuke, Zehn Games.

Y la lista seguí pero sería imposible nombrarlos a todos, pero muchas gracias!... y más importante, a toda la comunidad de Steam que por si, por no o por quizás… participó, apoyó, criticó, ayudó y ayuda a que PERTURBIA pueda ser un excelente desarrollo a nivel mundial.

Para despedirnos, queremos avisarles que estén atentos, ya que vamos a sacar la demo en estos días y el concurso por las 10 keys restantes cierra el día VIERNES 12/09 y se anuncia el SABADO 13/09.

Manténganse en contacto, participen, ayuden y sigan apoyando para mejorar día a día PERTURBIA.

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