Post news Report RSS Patch 1.4.0.1 is live!

Generic updates and overall improvements to the game.

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Hello!
Today is our three-year anniversary for Deus Ex: Revision, and we mark the occasion with a small anniversary update, v1.4.0.1.

Intro/Endgame:

  • Fixed the subtitles incorrectly being displayed offscreen when playing at a 16:9 resolution.

Training (Combat):

  • Fixed some really bad doors, doors with gaps wider than was required or doors clipping into walls and being visible from outside.

UNATCO HQ (All):

  • Lowered the strength of the shooting range targets.

Battery Park (First Visit):

  • You can now choose to give the kids either soy food or a candybar if you have both in your inventory.

Hell's Kitchen (First Visit):

  • Removed the duplicate women from Battery Park.

Smuggler's Lair (First Visit):

  • Made it possible to disable the second gas grenade while untrained.

Chapter 3:

  • Dealing with the friendly terrorists will no longer cost skillpoints in Biomod/Shifter.

Chapter 5:

  • Fixed bad ammos showing in the armoury in Biomod/Shifter.
  • Fixed Smash the State not being awarded if someone on the level was unconscious, even if not a UNATCO troop or Manderley.

Versalife:

  • Improved framerate.

Chapter 9:

  • Fixed typo in goal. "PCS" > "PRCS".

Brooklyn Naval Shipyards (Interior):

  • Fixed badly floating faucet.

California Gas Station:

  • Fixed some overlapping wooden panels on the sewer exit.
  • Lowered strength of wooden panels on the sewer exit.

Chapter 14:

  • Rats and flies no longer spawn in underwater sections.

Missile Silo near Pasadena:

  • Changed the 6th floor of the silo to have the MiB patrolling and commando standing instead of both wandering.

Chapter 15:

  • Fixed backwards textures.
  • Gave a title to the shack camera.

Modifiers:

  • Added a modifier which disables robot usage except for augmentation installation.
  • Added "Pack Mule" modifier, no limit to how much ammo you can have.

Survival:

  • Cathedral boss now teleports closer to the cathedral if it is in the unreachable area for over 2 minutes.
  • Fixed survival start wave UI being broken.

Challenges:

  • Fixed 'Infiltration' challenge not being possible in vanilla mode.
  • Fixed 'Stamina' challenge not ending if running out of time.

Gameplay:

  • Added a light to the spydrone which can be activated with the light aug.
  • Added option for energy regeneration to custom difficulty.
  • Added option to change handedness to left/right/hidden.
  • Disallowed skillpoints going negative due to Biomod/Shifter reduction from killing friendlies.
  • Fixed end game achievements being awarded with achievements being disabled.
  • Fixed game pausing while deleting a note in realtime UI mode.
  • Increased range for critical hits to the head from behind in Normal mode.
  • Re-enabled duping on easy.
  • Prevented the player from dying while quickloading.
  • Unlocked survival/challenges if you have the achievement for beating the game.

Misc:

  • Achievement failed messages should no longer appear while achievements are disabled.
  • Added "Dark Blue" as a menu theme to compliment dark blue HUD theme.
  • Allowed weapon mods to stack.
  • Attempting to pick up a refused item a second time will allow it to be picked up.
  • Build date now displays either in DD/MM/YY or MM/DD/YY, depending on your settings.
  • Cloaking now displays the cloaking texture on whatever is held.
  • Fixed "cannister" typo on vanilla flamethrower model.
  • Fixed ammo being HDTP at map load.
  • Fixed an alarm light's light always being visible, even when not active.
  • Fixed books, datacubes, and newspapers not falling to the ground when the object they were sat on was picked up or destroyed.
  • Fixed cats and rats not respecting HDTP None.
  • Fixed errors in vanilla where the game would try to replace empty inventory slots.
  • Fixed keyring being visible for one frame when looking down while putting it away.
  • Fixed navy MJ12 spawning incorrect carcasses.
  • Fixed palleted crates distorting at a distance.
  • Fixed the recoil stat being displayed incorrectly on weapons with below 0.1 recoil.
  • Fixed turret bases not using their HDTP model.
  • Fixed turrets not using their HDTP muzzle flashes.
  • Fixed warping on models of HDTP animals.
  • Having no theme set for the menu should load the default theme.
  • Setting HDTP to none now disables it for everything, including decorations, decals, and fragments.
Post comment Comments
Emperors_Fist
Emperors_Fist - - 1,091 comments

Good!

Reply Good karma Bad karma+4 votes
FastGamerr
FastGamerr - - 575 comments

Merry anniversary! :]

Reply Good karma Bad karma+3 votes
Koksi_Kakkelovnen
Koksi_Kakkelovnen - - 41 comments

wht ?

Reply Good karma Bad karma+1 vote
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