Post news RSS Patch 1.1 2nd update

Here is a progress on the Patch 1.1 which is now under stress testing by 2 Clans (thanks guys!) Read more ....

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Scheduled in the patch are ...

[F] : Fixes
[A] : Additions

[F] Fix a bug in S&D when changing Class during First Round
[F] Fix a bug in CTF where icons would follow players
[F] Fix a bug when player bled to death (no more gibbing)
[F] Fix a bug with M79 Thumper Firing mode change (goes in Slot 3 as it should now)
[F] Fix Booby Trap safe for Team mate now with set "2"
[F] Fix a display issue on Control Multiplayer Menu
[F] Fix CFG files for typo / default setup (rotation.cfg, weapon_control.cfg, ambient_control.cfg)
[F] Fix Claymore/Booby Traps + Weapons Pool sounds (could be heard all over the map)
[F] Fix a problem with drop grenades where "throw back" was showing
[F] Fix Center Obituaries/Low Ammo/Ammo counter Dvars
[F] Fix Claymore detonating when Axis plants
[F] Increased Recoil on PPSh-41
[F] Fix lapse in spawn protection

[A] Added 2 dvars to show/hide 2D/3D icons - also hides Flag carrier in CTF (see updated player_control.cfg)
[A] Added Dvar to switch on/off Red Crosshairs on enemies (see updated player_control.cfg)
[A] Added Dvar to Show/Hide Bomb carrier in SAB (see updated player_control.cfg)
[A] Added Weapon Damage Modifier for all weapons/items/hardpoints (see updated weapon_control.cfg)
[A] Added Dvar to show/hide Server Info screen
[A] Added Key bind for Binoculars
[A] Added Dvars for Jump height, Fall damage
[A] Added Dvar for crouch enforce (anti stand/run) (see updated player_control.cfg)
[A] Added M72 LAW + Chicom Type69 (RPGs) (see updated weapon_control.cfg)

The added RPGs in action:


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