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Mod general overview,characters,weapons,vehicule,game modes and maps.

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Overview:

FACTIONS

There will be two factions in Hellzauber,the Hammerfalke extermination squad wich is better equiped and protected,heavy armored fighters
wich main goal is to stop the mutant infestation and prevent them to escape the Hellzauber penitenciary.
The Nereids are more strong and fast,deadly in close combat,they seek to escape and contamine the entire planet.

HAMMERFALKE CHARACTERS
CYRUS VIKAR
BANUS COLE
THE MAJOR

NEREID CHARACTERS
PREDATOR NEREID
BRUTE NEREID
DOMINATOR NEREID



WEAPONS

Each faction will have six unique weapons and a missile launcher,including a standart weapon than will come with the player at every
respawn.

HAMMERFALKE WEAPONS
PURIFICATOR(standart rifle)machine gun
PURIFICATOR II;flametrhower
NEMESIS;grenade launcher
NAPALM LAUNCHER;energy weapon
RAPTOR;minigun
SNIPER RIFLE
MISSILE LAUNCHER

NEREID WEAPONS
PLAGUEWORM(standart rifle)machine gun
LARVAGUN;toxiclauncher
MEDUSA;rocket launcher
LEECHCANON;energy weapon
REAPERWORM;minigun
SNIPER RIFLE
MISILE LAUNCHER



GAME MODES
C_T_F and MODULKRIEG

-Hellzauber will offer two game modes,a classic ctf and a warfare mode called ModulKrieg.
-Warfare mode will be similar to UT3 with the add of the modul-system,Moduls are bonus scattered on the
map.A player can only use a Modul generated from the node of a controlled base,each faction has the
same number of Moduls but their production depends on the base that the faction is controlling.
You can think of something like Mario kart or Blur in the Unreal Tournament III universe.

MODULS
Moduls are gathered in three category with differents effects,strike-moduls, protect-moduls and deployable-moduls.

STRIKE-MODULS
Strike_moduls have an immediate effect on the game and are classified as offensive

_repulsor field
-napalm wave
_kamikaze
_shockwave
_accerleration
-bersek

PROTECTORS
Protectors are defensive moduls

_shield
_stealth
-jamming

DEPLOYABLES
Modul category wich affect the game when an adverse player walk on the zone and activate the trap.

_sismic field
_stase
_crucificator
_switch
_blocker

MASTERMODUL
Powerful modul hidden on the map,double damage,protection and speed for a limited time

COMMON MODUL
_armor
_energy
_ammo

HUD
A player can carry 3 moduls of any category and select them troughout the Modul selection interface.

MAPS
There will be at least four ModulKrieg maps and two c_t_f maps.

VEHICLES
There will be five types of vehicles that every factions will be able to use

NX 400 SLIDER
NX 403 CARBON BIKE
NX 500 BUGGY
PK 650 DEATHDEALER SHIP
MK 800 DESTROYER

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