A short summary of what i have planned for a coming release i am planning to bring out before Santa arrives.
Ok so i've been working on alot of coding work to balance out the three factions and very little modeling is getting done aside from adding a few hidden hardpoints to the larger Republic ships.
Biggest project coming - Alliance Building
In GC to build ships employed by the factions within the alliance, you must first build a special structure in orbit. This forces you to decide between the construction of new ships via this building or increase your income via mining asteroids.
These stations are basically embassies for the member of the alliance they are for. They allow the commander to oversee the sale of their ships to the fleet and maintain the vessels.
There shipyards oversee the rebuilding, rearming, conversion and modernization of old vessels from ship graveyards, converted transports and reserved, back into service near perfect to their former power and glory no matter the age.
Available via Starbase
Praetorian-class Armed Transport
Hammerhead-class Armed Transport
Reaper-class Patrol Frigate
Unnamed Heavy Frigate
Hutt Contract Station
Minstrel-class Fast Frigate
Kuati Contract Station
Templar-class Armored Heavy Frigate
Dreadnaught-class Light Cruiser
Black Sun Contract Station
IPV-1 Fast Corvette
Heavy Interceptor Frigate
Mandalorian Restoration Station
Jehavey-type Missile Frigate
Kyramud-type Heavy Frigate
Mav Manda’yaim - Kandosii-type Dreadnaught - Only at Mandalore
Kyr'am kal - Veragitor-Type Battleship - Only at Kuat
Republic Restoration Station
Praetorian-class Heavy Corvette
Thranta-class Heavy Frigaate
Shark-class Light Cruiser
As of right now the fighters do not fall within this system.
All fighters in the mod that do not have unassisted hyperdrive will not be buildable in GC. Period.
Larger Knights ships have hidden close ranged Flak Cannons to counter the large number of Droid fighters.
I know there's more but i cant think of it right now
Thank you all.