We added few eye emotions to enrich the characters. This make the characters more energetic and player can get into the experience easier. We got 8 emotions:
3. Sleep - when idle for few seconds
4. Approach - when two characters approaching
5. Far Away - when two character move away
6. Shiver - when only one character moving
7. Fail - when a level fail
8. Success - when a level success
Level Implementation Process
As we will implement many levels, here are the steps showing how we do it.
1. Draft with Paint or Google Drawings
2. Arrange in Photoshop
3. Implement and fine tune with level editor
4. Done, here is the result :)
We arranged the footprint in chapter menu and also made it scrollable.