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This update show the level implementation process and eye emotions added to characters.

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Eye Emotion

We added few eye emotions to enrich the characters. This make the characters more energetic and player can get into the experience easier. We got 8 emotions:
1. Idle
2. Blink
3. Sleep - when idle for few seconds
4. Approach - when two characters approaching
5. Far Away - when two character move away
6. Shiver - when only one character moving
7. Fail - when a level fail
8. Success - when a level success

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Level Implementation Process

As we will implement many levels, here are the steps showing how we do it.
1. Draft with Paint or Google Drawings

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2. Arrange in Photoshop

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3. Implement and fine tune with level editor

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4. Done, here is the result :)

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Chapter Menu

We arranged the footprint in chapter menu and also made it scrollable.

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Chapter 2
Chapter 3


Amazing how something as subtle as eye animations can make a big difference.
Excellent work!

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