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We have attempted to recreate the slasher film vibes in video game form, but with a twist: you're the killer!

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We have attempted to recreate the slasher film vibes in video game form, but with a twist: you're the killer.Occupants of the house roam around fulfilling their needs for entertainment, food, or maybe just a quick nap; blissfully unaware that you are lurking outside, ready to lure them into traps or sneak up behind them and cut them down. Kill the occupants of the house without being detected and as creatively as possible, chaining actions leads to more points, getting seen or heard leads to loss of points and the shame of defeat.
The current version of the game was built in a 48-hour game jam and contains simple needs-based path-finding for occupants, voxel graphics and animations, ambient music from the ever-excellent JukeDeck, win/loss conditions, point scoring, a sweet knife, a bear-trap, and some annoying sound effects. The alpha is extremely on but it provides a good concept for what we are aiming for.

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