
The Panzer Kampf Kommand
The Best of German Steel is ready to steamroll the enemy forces. The Panzer Kampf Kommand is where you can call in your armoured support. All panzer reinforcements requested from the Kampf Kommand come from off-map; arriving at the edge of the battle.
This building uses two different pools, Panzer Assault(PA) and Panzer Support(PS). PA will let you build Panthers and StuGs while PS allows for Marder IIs and the Brummbar, each one oriented to fill the gap left by the previous pools choices or you can use it just because you like it ;).
The Panzer III Ausf. J is the main stay of the Ostheer forces, is the neutral unit for this building; always available and multi-roled (through upgrades).
Units Deployable:
Panzer III Ausf. J
Role: Medium Tank
Weapons: 5 cm KwK 39 L/60 Ausf. J + 2xMG34
Upgrades: Side Armour, 7.5cm L/24 KwK Ausf. N (Soft Targets)
Abilities: Panzergranate 40
Summary: The main battle tank for the Ostheer, capable of dealing with medium tanks, but helpless against modern ones. The Panzer III is able to combat both infantry and armour. Upgrades allow it to increase it's effectiveness vs either.
Can be upgraded with side armor (skirts) and it's has the ability to fire a Panzergranate projectile; devastating against man and machine alike. Anti-Infantry specialise comes by way of the 7.5cm "Stubby" cannon upgrade.
Panther Ausf. G
Role: Heavy Tank
Weapons: 7.5 cm KwK 42 + 2xMG34
Abilities: Panzergranate 40/42
Summary: The Ausf. G version of the Panther is ready to be deployed at the Eastern Front! This fearsome war machine can be loaded with Panzergranate 40/42 munition for limited time, increasing the damage to enemy tanks.
StuG III Ausf. G
Role: Assault-Gun
Weapons: 7.5 cm StuK 40 L/48
Upgrades: Side Armour
Summary: With the arrival of the T-34 on the Eastern Front it was quickly noticed that Panzer IIIs were no match for them - T-34s being both technologically advanced and available in massive numbers - in response, Oberkommande sent forth the StuG III to the eastern front. Supplementing the Pz. III as a mobile Anti-Tank platform. The Stug III can be upgraded with Side Armor(skirts) to increase it's resilience to enemy fire.
Marder II (Sd.Kfz. 132)
Role: Tank Destroyer
Weapons: F22
Abilities: The Tracks!
Summary: The Panzer Support pool has available the Marder II for use as an effective tank destroyer to combat Soviet armour. Armed with the 7.5cm PaK 40 and armour piercing rounds the Marder II - while more vulnerable than the fully in-cased StuG III - is highly capable at silencing Soviet advances.
The Marder II is able to target enemy tracks; immobilising them - allowing for easy take down by localised tank fire or small infantry assault. Be aware the Marder is a fragile unit and should attack from maximum range, supported by Panzer IIIs.
Eastern Front's Marder II uses a soviet divisional gun F22 re-chambered to use german PaK 40 ammunition.
Brummbär
Role: Heavy Assault-Gun
Weapons: 15 cm StuH 43 L/12
Upgrades: Side Armour, Observer
Summary: The Sturmpanzer IV is the next step in anti-infantry support, boasting a powerful 15cm howitzer; infantry and structure alike are left helpless. Providing an excellent close combat support against infantry and light vehicles, It can be upgraded with armoured skirts and the vehicles line of sight can be increased with the Tank Commander opening the top hatch to survey the field.
Slow and large; the Brummbär should move with infantry support to avoid destruction by concentrated anti-tank weaponry.
Upgrades available:
Panzer Assault
Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.
Panzer Support
Summary: Allows the production of Marders IIs and Brummbärs. Disables the production of StuGs and Panthers.
These upgrades can be purchased at any time; resources willing.
If only this mod had a realistic damage system :(
But good job anyways.
Better is gameplay(vanilla) than realistic system damage but i play both mods - EF and BK.
I like realistic better.
all hail to realism!
Brummbar? The ostheer are now the best faction in CoH.
Though i'm pretty sure it's going to be balanced, you seem to be basing the ostheer off 1943 Eastern front Germany and the Soviets off the 1945 Soviets. But i guess that's just when both armies were at their peak.
Also, that panzer III 'stubby' upgrade makes it worse against armour i hope. :P
Actually no, Ausf. G would indicate 1944 or 1945, silly me. So technology of the war progresses as the game does.
@Panzert
The Pz III "stubby" will have the same role than PE's "stubby".
I woudve expected a panzer 4 and a king tiger or tiger here....anyways, great job>>
King Tiger as a buildable unit? Lol.
Other 2 Factions have access to PzIV's, so we thought we'd do something different.
thought so>>it would be nice if at least the tiger 1 is a commander tree unlock>>
how come the marder II looks so puny, especially the gun when it's the same as the marder III? (I don't mean the model but irl)
Marder II here has a Soviet F22 gun, not a PaK-40 like the Marder III... makes it more unique to the Eastern Front. The Germans captured loads of F22 guns and re-chambered them to use 75mm PaK ammo.
The marder 2 looks godlike :D, The P3 could use some more detail and the barrel on the back of Stug 3 needs smoothing, other than that looks great, will other mods be able to use these when released?
For the Ostheer, we will be sticking to our current third-party usage policy. Essentially, this means that nobody can re-release our models without our permission. AFAIK, Normandy '44 is the only mod which currently has such permission.
PzIII will be getting some more love soon, extra details and a new skin. But I somehow missed the barrel smoothing. Good eyes Aidas :)
Glad to finally see a Panzer III in a Company of Heroes mod. Have you made all these vehicles or are they available in the community of the modders of CoH?
All models made BurroDiablo :P.
What Pawlus said. Except the Panther, that's a modified Relic model. And the Brummbar is part Relic PanzerIV.
These skins look great
Very nice :D
The wheels could use some work on the marder
I hope u guys give the panther a paintjob not 2 crazy on the grey looks good otherwise
What mean WIP heh? That's the answer for you :P. Maybe panther will have grey color (i like it) or woodlike color.
Looks truly excellent people. Well done! Excellent idea to include the Marder II, Panzer III StuG III and most of all the Brummbär. They look good too and will make this third German faction again really unique.
Don't mind the Panther is here again, that one is always good to have and fills in a crucial spot with few good alternatives. They darkgrey camo looks very sinister by the way, I like!
Here's still hoping for a Flammpanzer III though. Doctrinespecific maybe? (fingers crossed). I would love to have a versatile German flametank that can take more than 2 bullets!
@Justus_T
The flammpanzer is a good idea :). It has been said a lot of times iirc, however i forgot about it xD. I'll add it to our suggestion board.
I thought the developer said, no flamer on tanks? They already canceled the Flammapanzer II because of this.......
@willychong8921
Well, i don't rember if that was said, but it could be used as reward unit(lol, Ostheer isn't out yet and i'm talking about reward units).
Think the main problem of a Flammenwerfer-Panzer is the animation ;)
commander trees next PLEASE!!!!
Naturally :P
errrrr everything looks exelent except for the panther.....yeaa is that the offical skin? because thats the most plain color i have ever seen theres not even markings on it. so i hope you guys take some time just to give it some color. over all very nice skins
Read it... 'Remember that those skins are WIP, they aren't the final ones'
Everything shown is a work in progress.
what you guys should add to be available in the doctrines are a stuka divebomber strike and a sturmtiger, the flamenwerfer is cool but the stuka bomber and sturmtiger is cooler :D ADD THOSE AND IT WILL MAKE THIS MOD 1000x BETTER!!!!!!!!!!!!!!!!!!!!!!
@tigerace34
Sturmtiger won't be part of the Ostheer afaik :(. About the stuka dive bomber... only the time will tell.
AND WHEN IS THE NEXT UPDATE COMING UP BECAUSE THIS IS TAKING SO LONG TO COMPLETE, YOU GUYS SHOULD AT LEAST TELL US THE DATES OF THE UPDATES, PLEASE :)
@tigerace34
We don't know exactly when the next update will be ready, but expect it soon :).
thanks :)
also will there be campaigne for the russians and ostheer????????
Yes, but not for a while yet.
WOOPS i spelled campaign wrong! :D
Fu*k me!!! How do you guys do these stuff anyway? Theyre too good for my eyes.
Will the sturmtiger be part of Ostheer?
No Sturmtiger for the Ostheer, sorry.
Is the Stug III or Panzer III able to take on T-34s? I notice it says Panzer III can't really take on tanks, but the Stug III can. So, who's the main tank thing?
WOW! love the look of those tanks!
Panzer III J didn't have a L/60 cannon, the Panzer III L had the L/60.
Mayby you can use this panter better.
ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw5-Panther/PantherD1-Pz4H-Turret.htm
I am glad that there will be such tanks as Panzer III,Marder II and especially Brumbar very good job guys.
Personaly I think there should be also Panzer IV it was most produced german tank and was something like "skeleton" of german army and it should has fair place in Ostheer army.
And also maybe I wasnt looking properly but I havent seen 88 AT gun which was also in big numbers used by german army and very good weapon against russian tanks.
Tiger I and II are in command trees thats good and also realistic step.