ORION - MARCH 2010 UPDATE (2 of many)
Here comes the second of the many March updates. We are vigorously working on Beta 1.2 and are nearing towards the public release. We are close enough where we can start outsourcing the beta and grabbing even more testers! On top of this we are going to be showing off the third (of four) levels - CTF_CATCHMENT!
ORION BETA 1.2 - HOW TO GET IT EARLY!
We are approaching the release of Orion Source MP Beta 1.2. The new beta adds 4 new levels, a new grenade model, an updated flag model and over 30 game fixes and tweaks.
If you want to be one of the first to get your grubby little hands on the beta, here is what you must do:
01 - Be one of the first 50 people to send an email to: email@example.com
02 - Discuss other games you've beta tested, and why you think you can help us
03 - Your computer specs
04 - Age & Location
This is the first wave for the Beta 1.2 hand out. First come, first serve! Start sending out those emails!
Today we are showcasing a very historical map for Orion. CTF_CATCHMENT has been around for quite some time and in many various different themes and styles - however, the core layout has always remained the same.
Kyle Hadley, our Lead Level Designer and author of CTF_CATCHMENT has spent the last few months tweaking and fixing certain elements of Catchment as well as nailing down the design and visual theme for it.
CTF_CATCHMENT offers some very varied gameplay and many hot spots for battles across the map. There is plenty of cover in Catchment including crates, pipes, and a variety of rooms like sewer system, pipelines, and a central cooling chamber.
If you want to see a very OLD version of Catchment, look no further:
Now - the NEW Catchment!