Post news Report RSS OpenMW 0.34~0.35.1 Release Video

The new versions improve AI, add features to our new editor, and fix hundreds of bugs.

Posted by on

Hey Folks, the OpenMW team is back with a video release commentary covering our last three releases. Hundreds of bugs were fixed and many features were added. You can find the full change logs here and downloads here. If you are a fan of open source software you can donate to one of our main developers who contributes to many open source projects outside of just OpenMW. If you are a C++ developer with knowledge of either OpenSceneGraph or QT and want to join the team please head over here.

Version 0.35.1
Released March 15, 2015

  • implemented being able to dress corpses
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time

Version 0.35.0
Released February 16, 2015

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with -script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely
    detected as running
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
Released December 22, 2014

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
Post comment Comments
Wintercross
Wintercross - - 539 comments

Good work!

Reply Good karma Bad karma+4 votes
trancemaster_1988
trancemaster_1988 - - 3,032 comments

Nice one!

Reply Good karma Bad karma+3 votes
EricBoyceU
EricBoyceU - - 563 comments

This is Interesting! But a lot of the functionality is already implemented in the original Morrowind game! Like head tracking, hot keys, new splash screens, new animations, and rendering extra cells through MGEXE and MGSO v3.0! The only difference I see, is that this will be Open Source with Code!

Reply Good karma Bad karma-3 votes
Lacedaemonius
Lacedaemonius - - 510 comments

Yes, because rebuilding an entire engine from the ground up as open-source doesn't do or mean anything, not for the game, not for modding, not for system compatibility.

Reply Good karma Bad karma+1 vote
HeinrichBhaal
HeinrichBhaal - - 125 comments

Will be changed the minimap size in the right corner? On my 24 Zoll display Is not bigger than my thumb.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,207 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: