This mod is capable of satisfying everyone's Star Wars dreams
Please re download the mod latest versions either OJPEnhancedExpanded.zip or OJPEnhancedStandard.zip 25/06/2022. PLEASE RATE THE MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.
It consists on a big update of the original OJP V1.2 Enhanced originally developed by the OJP team and fixed by FJA clan. It includes changes to the engine (dll files) as well as many other changes to the rest of the game. Fixed and New Force Powers (Absorb, Protect, Mind Trick, Heal, Stasis, Grip, Lightning (single and dual handed), Rage, Drain (single and dual handed), Destruction (single and dual handed), Speed, Jump, Push, Pull, See, Throw (single and staff)). Levels for each force power adjusted ranging from small radius and damage (JKA MP style) up to large radius (TFU style) and damage (Battlefront 2 style)). Fixed and New weapons (Westar W-34 pistol (single and dual handed), Blastech DL-44 Blaster pistol (single and dual handed), Blastech E-11 Blaster Rifle, Blastech A280 Blaster Rifle, Tenloss DXR6 Disruptor Rifle, Wookie Bowcaster, Blastech DC-15A Repeater Rifle, Blastech T-21 Repeater Rifle, Stouker Concussion Rifle, Merr-Sonn PLX-2M Rocket Launcher, Baktoid Blaster/Rocket Gauntlet (single and dual handed), thermal detonator, trip mines and detpacks). Levels for each weapon adjusted with more realistic damage, unlimited ammo (Battlefront 2 style)...). Fixed and New Items (Biotech Bacta Canister (small and large), Force Field Projector, Czerka ZX Flamethrower (single and dual handed), Dioxis Gas Emitter (single and dual handed), Orbital Strike (single and dual handed), Mitrinomon z6 Jetpack, Cloak Generator, Shield Generator, Overload, Sentry Turret, Marksman-H Training Droid, Blastech E-web Blaster Cannon, NeuroSaav T2.3 Electrobinoculars, Grapple Hook). New abilities such as Extra Health, Extra Armor, Extra Agility and Extra Strength. Fixed Gametypes including all JK2 and JK3 maps and SP missions (Cooperative/Single Player, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All). New bots arranged in a classes setup including (Assault, Support, Officer, Specialist, Enforcer, Aerial, Infiltrator, Jedi Knight, Jedi Master, Sith Assasin, Sith Lord and Warrior. Many bugs fixed which I cant even remember. 2 versions included: Standard, which includes only the OJP fundamental assets. Expanded, which includes the OJP fundamental assets as well as the KOTF expansion with all the characters (from the old republic and sith empire up to the first order and resistance), bots (characters with different list colors according to the faction: old republic white, sith empire black, republic pink, confederacy blue, rebellion red, empire green, bounty hunters cyan, pirates yellow, civilians cyan, mandalorians yellow, the resistance red and the first order green), maps (all KOTF maps), sabers (all KOTF sabers) and vehicles (all KOTF vehicles).
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WARNING: Do not run server with less than 100 experience points as then bots wont be carrying correct weapon.
Update 1 12/08/2020
1)Replaced the DC-15S Blaster Carbine with the A280 Blaster Rifle since the former was too similar to the E-11 blaster rifle and the DC-15A Repeater Rifle and always felt a rebel rifle was always necessary.
2)Changed Secondary Fire of the former to become the alternative to the E-11
3)Repaired wookie bowcaster zoom to be available at all skill levels as previously done for all the pistols
4)Added new character models such as bx droid, embo, bib fortuna, jedi hunter droid, scuba trooper, starkiller, 9th sister, jedi temple guard
5)Balanced weapons a bit more (damage fire rate)
6)Changed starting weapons in Jedimaster to match those of a clone trooper during order 66
Update 2 15/08/2020
1) Force Drain repaired now it will affect all npcs, not just the force user ones or the bots and will not push enemies like lightning anymore
2)Balanced Coop missions by removing scripts since most missions perform better without them, they will be readded in the future
3) New characters (Bo Katan, Luminara, Tarkin, Krennic, Thrawn, black trooper, flame trooper...)
Update 3 22/08/2020
1) Force Protect improved can now deflect more blaster depending on the level
2)Force Absorb improved with level 2 better leveled
3)Bacta Canister Health increased to 50 and to 100 in the case of the large one. Created a third level which gives you both so that gunners can better counter the force heal of force users
4)Flamethrower now burns dead bodies in a similar way as lightning electrifies them and drain surrounds the body with red light
4)Added missing JK2 assets
5)Added missing textures of some maps
Update 4 11/09/2020
1)Added saberthrow for most saberstaffs like for Darth Maul in BF2
2)Changed both the Westar and Dl44 pistols secondary fire with both now stunning instead of damaging, the dl44 having more fire rate with charging ability and the westar less fire rate with no charging.
3)Repaired Baktoid Blaster/Rocket Gauntlet so that the glitch at the centre of the screen is not there anymore
4)Repaired weapons projectile velocities
5)Added very high playermodels, maps, npcs, shaders, vehicles and q3heads limits to improve the stability of the game with the game behaving well when playing against 32 players
6)Added many saber models
Update 5 02/10/2020
1)Repaired all health, shields, force, dodge, fuel and battery bars with several levels ranging from 100 to 500 hp and sp for the health and shields (upgraded through abilities) or 0 to 250fp and dp for the force and dodge (upgraded through force sight) or 0 to 250 for the fuel and battery (upgraded through jetpack, flamethrower or cloak)
2)Fixed saberthrow for the missing base saberstaffs
3)Fixed gun bots classes. These are as follows depending on the faction (mercenary faction classes are mixed between these)
Assault: E11 (Empire and Confederacy) or A280 (Rebellion and Republic)
Support: Dc15 (Rebellion and Republic) or T21 (Empire and Confederacy)
Officer: 1x dl 44 (Rebellion and Confederacy) or 1x Westar (Empire and Republic)
Specialist: Bowcaster (Rebellion and Confederacy) or Disruptor (Empire and Republic)
Enforcer: Wrist Gauntlet (Rebellion and Confederacy) or Concussion (Empire and Republic)
Aerial: E11 and jetpack (4 previous factions) or 2x dl44 and jetpack (some mercenaries such as Jango Fett, bo Katan or Jaster Mereeel)
Infiltrator: 2x dl 44 (All factions)
Demolition: Rocket Launcher (All factions)
4)Fixed some weapons damage and speed like for the concussion, rocket launcher or the grenades to be more competitive
5)Removed other games limits
Update 6 03/10/2020
1)Fixed the Concussion for the Enforcer class
2)Added 2x Westar pistols for the infiltrator (Republic and Empire)
3)Fixed the bots list
Update 7 18/10/2020
1)Fixed Force Drain and at all levels with proper animations, effects and sound (no more lightning effects at low levels)
2)Fixed Force Lightning with sound
3)Fixed Force Grip Level 1 which was previously bugged
4)Rescaled the damage and firerate of all weapons to achieve more balance
5)Rescaled the force powers to achieve more balance
Update 8 26/10/2020
1)Added Dual handed flamethrower at level 3 (Shae Vizla style from SWTOR) as well as damage levels to the flamethrower
2)Force drain can now be stopped by force absorb in a similar way to lightning with the hand and with the saber so that sith are not invincible
3)Made the game completely limitless (now 4096 player heads, 256 vehicles, 1024 maps, 256 sp maps, 2048 demos and movies)
4)Fixed many bugs in cooperative, now it will be rare for the game to crash
Update 9 06/11/2020
1)New Ability: Dioxis Gas Emitter with several damage, gas levels and dual handed at level 3 like the flamethrower. it uses the fuel bar (keep f pressed once the item has been chosen)
2) New Ability: Grapple hook to move around the maps (keep h pressed while using melee)
3) Mindtrick fully repaired, now it works on npcs as well as bots, it will fully convert npcs at level 3 and distract them at lower levels while it will distract bots at all levels
4)Added the possibility of including friendly bots in cooperative/singleplayer to help in completing the missions
5)Saber Animations Improved including the ones from OJP1.3
Update 10 23/01/2021
1)Improved the profile menus
2)Created 2 different versions
Version: Expanded, which includes the OJP fundamental assets previously mentioned as well as the KOTF expansion with all new the characters (from the old republic and sith empire up to the first order and resistance), new bots (characters with different list colors according to the faction: old republic white, sith empire black, republic pink, confederacy blue, rebellion red, empire green, bounty hunters cyan, pirates yellow, civilians cyan, mandalorians yellow, the resistance red and the first order green), new ffa, duel, ctf and siege maps (all KOTF maps), sabers (all KOTF sabers) and vehicles (all KOTF vehicles).
Version: Standard, which includes the OJP fundamental assets previously mentioned with no extra characters, bots, maps or vehicles.
Update 11 05/04/2021
1) Seeker Droid has been made unlimited and hence after destroying one the next one can be deployed.
2) Sentry has been made unlimited and multiple can be deployed at once.
3) Medpacks are unlimited and act like force heal but for gunners with 2 levels small bacta provides 25hp and large provides 50 hp like force heal 1 and 3.
4) Force field has been made unlimited and hence multiple shields can be deployed at once.
5) Improved Health and Shield abilities with 250 hp and sp given as standard to players and bots, level 1 giving 500 hp and sp, level 2 giving 750 hp and sp and level 3 giving 1000 hp and sp.
6) Improved effects of flamethrower and dioxis gas when firing them with 2 hands with a larger flame or cloud.
7) Removed bots selection from pre game menu since this bugged the bots and maps, these must be always added ingame from now on.
8) Improved menus
1)Completely rewritten the source code using razorace OJP Enhanced source code to which all the changes that appeared in OJP Enhanced Universe Source code have been applied allowing to correct many different bugs that both that appeared in the mod before and hence making it far more stable with no crashes apart from the previously mentioned freeze only when joining duel with autojoin off.
2)Added Orbital Strike as a new ability where lasers will be dropping from the sky killing everything in front of you which makes it an ideal ability for officers
3)Gametypes: all very stable as noticed after testing team ctf and cty with 20 bots, no weapons spawning in any types of game as all is determined by skills setup apart from jedimaster where you have all guns to fight the jedimaster or holocron where you only have a lightsaber and need to obtain skills through holocrons
4)Health, Shield, Force, Battery and Fuel bars: fully fixed for all the gametypes apart from Siege where classes need to be redefined
5)Dual sabers: once one of them is thrown and stuck in a wall the other wont turn off
6)Bots: far more clever than before through the improved versions in razoraces version
7)Improved Menus for bots spawning
8)Many other changes already forgotten
Update 12 03/05/2021 (Small but Important Fix)
1)Fixed force bar not showing properly when killed
2)Fixes saberstaff throw when using single blade styles
3)Removed electric effect of Orbital Strike
Update 13 05/05/2021 (Last small fix until next proper release)
1)Fixed the unlimited seeker droid skill as it was not properly ported from the non remastered version
2)Reduced the number of vehicles in the expanded version to the most important in Star wars
Update 14 09/05/2021 (Mini Fix)
1)Increased Max_game_chars and reorganised the pk3 files to avoid errors in the maps in the expanded version, many crashes resolves.
Update 15 02/06/2021 (Mini Fix)
1)Solved some issues with the code such as incorrect assignment of detpack at low levels as well as available bowcaster scope when no abilities selection are available for siege.
Update 16 10/10/2021 (Large Improvement)
1)New Gadget: Shield generator with 3 battery levels which makes the gunner such as a sniper immune to damage.
2)Fixed Gadget: Cloak now makes bots and npcs ignore the player when on.
3)Fixed Gadget: Orbital Strike made appear further away and now drops from the top of the sky with the character no longer turning yellow.
4)Fixed Gadget: Grapple Hook and weapons can now be fired at the same time with the grapple hook no longer reproducing the flying animation.
5)Duel autojoin: Duel automatically forces the player to join in the game.
6)Rebalanced Weapons: Secondary Westar fire changed to rapid mode, Reduced fire rate of Blaster Gauntlet, some other weapons damaged and fire rate changed.
7)Rebalanced Force Powers: Some powers like speed and jump have been improved. Force protect damage debounce increased
8)Fixed the team force balance: Now when on th game will not check for team disparities allowing to play in asymmetric teams.
9) Improved Effects: Flamethrower and Dioxis gas now produce larger clouds when in melee
10)Fixed menus: Now when playing hybrid weapons and gadgets are all now limited to level 1 due to the use of force
11)Fixed siege fp and dp bars: temporarilly using the old system
Many other changed I cant even remember
Update 17 14/10/2021 (Small Fix)
1)Fixed menus: When playing with force (Jedi/Sith) both the health and shields abilities will not be limited to level 1 as opposed to weapons and gadgets which are limited for hybrids
Update 18 15/10/2021 (Small Fix)
1)Fixed force power: Force lightning is now available while jumping in the air in a similar way as Force drain.
Update 19 22/12/2021 (Large Improvement)
1)Redefined all weapons levels:
-DL-44 Pistol: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x pistols.
-Westar-34 Pistol: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x pistols.
-E-11 Blaster Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary and secondary fire).
-A-280 Blaster RIfle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary and secondary fire).
-DX-6 Disruptor Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary and secondary fire).
-Bowcaster Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary fire).
-Dc-15A Repeater Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 3x shots (primary and secondary fire).
-T-21 Repeater Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 3x shots (primary and secondary fire). (FIXED PRIMARY FIRE SOUND)
-Concussion Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x shots (primary fire).
-Rocket Launcher: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x shots (primary fire).
-Blaster/Rocket Gauntlet: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x gauntlets.
-Thermal Detonator: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x shots (primary and secondary fire).
-Trip Mine: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = (not used).
-Detpack: Level 1=primary and secondary fire available. Level 2 = (not used). Level 3 = (not used).
2) Redefined all gadgets levels.
-Jetpack: Level 1=standard. Level 2 = less gravity and more fuel. Level 3 = less gravity and more fuel.
-Grapple Hook: Level 1=standard. Level 2 = 2x faster fire. Level 3 = 3x faster fire.
-Flamethrower: Level 1=standard. Level 2 = more damage and more fuel. Level 3 = more damage and more fuel (2x handed in melee).
-Dioxis Gas: Level 1=standard. Level 2 = more damage and more fuel. Level 3 = more damage and more fuel (2x handed in melee).
-Orbital Strike: Level 1=standard. Level 2 = more damage and more battery. Level 3 = more damage and more battery (2x handed in melee).
-Cloak Generator: Level 1=standard. Level 2 = more battery. Level 3 =more battery, ignored by AI even when firing.
-Shield Generator: Level 1=25% damage absorption. Level 2 = 50% damage absorption and more battery. Level 3 = immune and more battery.
-EWEB Blaster Cannon: Level 1=standard. Level 2 = 2x damage. Level 3 = 3x damage (FIXED BOLT NOT APPEARING).
-Sentry Turret: Level 1=standard. Level 2 = 2x damage. Level 3 = 3x damage.
-Forcefield: Level 1=standard. Level 2 = 2x damage dodge. Level 3 = 3x damage dodge.
3) Fixed the random crashes in some of the cooperative maps and the other game modes.
4) Readjusted all NPCS (Cooperative and KOTF) health according to the new weapons configuration.
5)Other improvements that I cant remember.
Update 20 23/01/2022 (Large Fix and Improvement)
1)New Overload gadget with several levels allowing to increase the weapons fire rate ranging from mildly faster to super fast with new working sounds.
2)Expanded the bacta skill to 3 levels to perfectly counter the force heal used by jedi
3)New working sounds for the shield generator gadget
4)Fixed the crashes in the trip mine missions such as mercenary activity or artus top, now most mission work properly
5)Fixed the crashes caused by the forcefield gadget when spawning it
6)Mind trick does not force the user anymore to deactivate the saber
7)Fixed many characters that were not previously working
Update 21 02/02/2022 (Small Fix)
1)Fixed the crashes to desktop of most JKA missions with only some JK2 missions crashing
Update 22 14/03/2022 (Expansion and Improvements)
1)New Force Stasis with several duration as well as radius levels which paralyzes the oponents and now includes also the 360 degrees. Everytime this force is used the paralysis counter is reset.
2)New Force Destruction with several damage levels including 2 handed which fires a dark side projectile to the oponents.
3)Fixed Force Protect which now protects from all damage apart from force powers.
4) Foxed Force Absorb which now protects from all force powers with its corresponding button f5 now working.
5)Fixed Force Mind trick which now includes also the 360 degrees for bots and now only confuses npcs rather than convert them.
6)Improved Overload gadget effects and sounds.
7)Merged the enforcer and demolition classes into just the enforcer where some allegiances will be carrying concussion, some the rocket launcher and all robots will be carrying the gauntlets.
8)Reduced the number of pk3 files to improve the loading speed.
9)Removed all skins which were bugged or crashed the game.
10)Improved the weapon models of the Dc-15 and T-21 rifles.
11) Mildly reduced both the defence and force regeneration speed.
12) DL-44 and Westar-34 pistols blaster colour is now orange.
13)Fixed explosion effects for all explosives etc.
14)Fixed the Yavin 1 map which was previously not working with the right light.
15)Added a few extra story maps into coop.
16)Fixed all the menus now correcly displaying the correct terms in the controls and setup
Update 23 16/03/2022 (Fix)
1)Fixed Force Mind Trick which was bugged in the previous release
Update 24 22/03/2022 (Fixes)
1)Removed the annoying random bubbleshield appearing when holstering weapons.
2)Improved force stasis code by now also denying the use of any force power or gadget when frozen
3)Changed the games defaults of some cvars to improve the user friendliness of the mod prior to playing: colour sabers are now displayed on everyone by default, holstered weapons are now not shown by default, the default movie sabe style is shown by default, the 2 views of the guns are now shown by default, the grapple hook is enabled by default, the minimum experience level is 300 and the maximum experience level is 600.
4)Fixed the description of some buttons in the controls
Update 25 28/03/2022 (Fixes)
1)Fixed the first person view of both the dl44 and w34 now displaying correctly.
2)Fixed the items in in the siege gametype which can be used in any new maps. Since there are no levels for the items in siege, they all behave as level 1 items from the other gametypes
3) Weapons in the siege gametypes all behave as level 1 weapons from the other gametypes
4)Fixed the regeneration of the fuel and cloak bars in siege, with all bars maximised independent of the class
5)Gun bots no longer need to be spawned with initiate mastery level or Jedi with higher mastery level since they all now follow the configuration files. Hence regardless of gunner or jedi Normal bots with jedi master skill work best
Update 26 04/06/2022 (Improvements and Fixes)
1) New ability: Agility which makes you move a bit faster although not as fast as with force speed. Perfect to move around.
2) New ability: Strength which makes the melee attacks deal more damage. Perfect for beasts
3) Fixed Sphereshield. Now it will protect from all damage excluding force powers at low levels but at level 3 it will also protect from force powers.
4) Fixed force drain at low levels which will now decrease force points
5) Improved the menus both with new options like view, music, crosshair, optimize or suicide to adjust the different settings and improved arrangements.
6) Fixed all the Jedi and Sith classes with now 6 sith assasin classes, 6 sith lord classes, 6 jedi knight classes and 6 jedi master classes. All of them focusing on different force powers mainly 1 neutral and 1 dark or light in addition to the speed jump and saber skills. Hence Palpatine will focus on lightning, vader on grip, nihilus on drain, maul on rage while others like obi wan will focus on mind trick...
7) Improved the force lightning effects now being cleaner.
Update 27 25/06/2022 (Improvements and Fixes)
1) Improvement: Added variable health and armor to bots through the skill. Hence bots with initiate skill will have 100hp/sp while bots with jedimaster skill will have 999hp/sp with the skills in between ranging between the mentioned hp/sp values.
2) Fixed the bug that made the player super strong when acquiring health and armor abilities.
3) Fixed bug with wrist gauntlet altfire which made it less powerful.
4) Corrected extreme fatigue gunners after jumping just a few times.
5) Increased damage of force destruction splash.
6) Modified basic health and armor now being 100hp/sp, health and armor abilities level 1 will have 250hp/sp, health and armor abilities level 2 will have 500hp/sp, health and armor abilities level 3 will have 999hp/sp.
7) Corrected force,dodge,fuel and battery bars in all gametypes. Basic values will be 100 when not dictated by skills.
8) Matched the hp/sp of basic npcs with that of basic bots. Hence both bots and npcs are now typically killed with the same amount of shots.
9) Fixed displaced profile menu.
10) In the expanded version made all the ffa maps available in team ffa.
1)Now focus will be put on improving the siege gametype which is not currently complete
Please redownload the mod and PLEASE RATE IT!!!!!!!!!!!!!!!!!!!!!!
THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY AND KOTF TEAM. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED EXPANDED WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF THIS VERSION OF OPEN JEDI PROJECT ENHANCED UNIVERSE.!!!!!!!!!!!!!