Post news RSS Onslaught v3.5 Released

Onslaught version 3.5, released in April 2005, contains a number of improvements including: Corrected impacts on Command Center modules, so that they can be properly destroyed. Adapted Beast Mothership, delivering multiple target points & a "break up" effect on destruction. Rebalanced fleets

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Onslaught version 3.5, released in April 2005, contains
a number of improvements including:

  • Corrected impacts on Command Center modules,
    so that they can be properly destroyed.
  • Adapted Beast Mothership, delivering multiple target
    points & a "break up" effect on destruction.
  • Rebalanced fleets to give greater equality between
    the sides and reduce exploits.
  • Upgraded the skirmish AI to deliver even higher agression
    and more varied attacks.
  • Increased zoom & rendering limits, so you can see
    more action & select ships more easily.
  • Tweaked N-LIPS scaling, so ships are more proportional
    and the game has a bigger feel.
  • Improved Siege Cannon firing effect, looking even cooler
    and providing a visual aid to targeting.
  • Fixed large ship collision values, so they move more
    freely & Battle Processors can be salvaged.
  • Reduced Beast Battle Carrier speed, fixing the problem
    of carrier built frigates trailing behind it.
  • Refined Unit Caps, so that (among other things) Recon
    swarming is no longer possible.
  • Updated Scenery, replacing the "mattworld" planet
    with an unused planet from the game files.
  • Revised ship names, so that all naming is pretty much
    in the same "functional" style.
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