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To enter our Far Cry 2 mapping competition and win one or three pacey Alienware Gaming Rigs.

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Whilst there may only be 1 week left in our Far Cry 2 mapping competition, there is still plenty of time to enter and win with a map editor so easy it took us only 1 hour to make a basic map. And what a prize you have to win... with 1 of 3 high-performance gaming rigs from Alienware up for grabs. So if you rate your level design skills or have a PC so slow you can run around the block before it boots up, then this is the competition for you.

So far we have received 91 entries in the 3 categories:

  • 55 entries in the "What the!?" category
  • 22 entries in the "Nostalgia" category
  • 14 entries in the "World Famous Landmark" category

Here are some example entries for inspiration:

Map Entries Map Entries

With a 1 in 14 chance of winning in the "World Famous Landmarks" - I don't think you'll ever find better odds of winning a high performance gaming rig. Plus you get to take on the barons in the harsh African Wilderness that is Far Cry 2, and learn a little on the way. Whethor you are on holidays or not, this is a great challenge so check it out if you haven't already. Oh and remember to patch your copy of Far Cry 2 to v1.0.2

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grantelicious
grantelicious - - 45 comments

I havn't seen anything that has blew me away yet so the competition is still up for grabs.

I just want to see something original and innovative because I've seen all these recreations of things of real life been done before and they always play very boring.

Some of the best maps I played on CSS for example were ones that used the physics like the two towers where the CT's spawned in one and the T's spawned in the other and sniped eachother and the towers slowly broke apart and fell down because you could shoot the wood out which were supporting features on the tower. Another one was kdr_glassfloor where it was a layout like...

T
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--------
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CT

you could shoot the walls out inbetween to get through and there was two layers of glass floor which were like glas tiles that you could shoot out which were supported by beams which you could also shoot out. Obviously you couldn't throw nades over the walls but the nades did take out alot fo glass.

These are two not very good looking or complex maps but they were amazingly fun to play.

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grantelicious
grantelicious - - 45 comments

Ok the 3 lines didn't show how I wanted them to but imagine like a sideways M shaped pathway which was split up by walls and the spawns were on each end of the M.

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