Post news RSS Online playtest today + development update [DevLog]

In this second devlog, I tell you about Epicinium's weekly online playtests, what we've been working on this week and introduce our second gameplay video.

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We hold weekly online Epicinium playtests on Saturday from 20:00 to 00:00 GMT. The next one will start in 6 hours from posting. It's always a blast, and we're looking for more participants, so I really hope you'll join!

This week, we tried to figure out what's causing the infrequent dropped TCP connections. After a lot of fiddling around with Wireshark and tcpdump, I concluded that the problem lies in the transport layer or deeper. I've contacted our server host to get to the bottom of this. Luckily, the problem doesn't occur that often, but it's annoying when it does, of course.

Meanwhile, work continues on music. I've drafted some compositions for the title screen, but I haven't yet completely captured the right vibe for the game. I hope to have something ready for you to listen to soon.

Following our previous introduction video, we recorded a new gameplay video, where SLiV9 and I try out different strategies against each other. Let us know what you think!


This looks great! I'll definitely join your playtesting session!

When you're interested distributing your game, could I suggest
We charge 0% transaction fees for our earliest developers that add their game to our waiting list.

I really think Epicinium would be a great addition to the site.


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wow it looks amazing!
im following it!

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