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One week to release! Gameplay gifs! Brief respite!

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It's been a long dev cycle working on nova-111. It started as a very old-school roguelike, not far removed from nethack with sprites. We stumbled upon the idea of mixing real-time mechanics by accident and kind of rolled with it. So after a long nearly two year dev cycle of building content and moving country we're about to ship on steam. Exciting times!

I put together an album of gameplay gifs to pass the time till next week!


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