Post news RSS On the road to release, a special announcement!

On the road to the first official release of Interstellar Rift, we're happy to announce a partnership with Iceberg Interactive, a Dutch game publisher.

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As those of you who follow the game closely might have noticed, we have gone without updating the game for longer than usual. We released the automatic weapons update on the experimental branch a couple of weeks ago and haven’t pushed it to live yet. Why?

Well, Interstellar Rift has been in development for quite some time. And we have always been looking forward to getting a 1.0 version to the finish line. And in order to do that, we’re happy to announce that we’re partnering with Iceberg Interactive for our final push towards the official release of Interstellar Rift.

Iceberg Interactive is a Dutch game publisher, and they will help us out with a variety of things such as marketing, localization, testing, and more, to make sure that Interstellar Rift will be living up to your (and our) expectations.

The reason for partnering up is that we as a team lack some of the skills a publisher like Iceberg excels at. They will also help us focus on what we do best, which is put all our time and effort into making Interstellar Rift the best it can be.

Together with them, we’ve also decided that we’re going to make a few changes to how we release our updates in the future. In a practical sense this means that the automatic weapons update will be the last feature update before we release the game.

Instead of the regular updates, we will still be releasing stability and performance updates leading up to release, while we work on implementing many new features in the background. We might still include new editor stuff or quality of life features with these updates. But they won’t contain new mechanics.

Many of you have made it clear to us that you want more content. Iceberg will help us focus on that by giving us more time to work on large new features that will flesh out the end game and many of the mechanics that we haven’t had time to implement yet.

We don’t want to spoil too much of the new features, but they vary from long time community requests, to things we’ve always wanted to implement since we started development.

The 1.0 release of Interstellar Rift won’t be the end of course. And while this milestone is still many months away we’re also planning ahead for future features that will come post launch.

If you guys have any questions for us about any of the above, we will be streaming Interstellar Rift tonight at 22:00 CET (21:00 GMT) on our Twitch channel.

And finally a big thank you to all of you who've played the game so far. Your input will remain invaluable while making the game.


Stay safe everyone, and we’ll see you star side!

- The Split Polygon team.

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