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During October we focused on the map. Its now Done. The Beta Map has been finally modeled.

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During October we focused on the map. Its now Done. The Beta Map has been finally modeled.
We tested it ingame and works really good. The only problem we have now is that it wont work with SA map. So we decided to delet LV and LS to add more space for our map, its not because of the Size but limit of colisions or models.

But leaving SF alone is not a simple task, we are slowly rebuilding SF in a Clean SA, its a slow work. But when its done, we will use this SF as a base for our map in Beta 2.0

sadf sadfs sadfs sadf
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Nebcake
Nebcake - - 443 comments

Very nice map

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justgoaway
justgoaway - - 8,208 comments

It would be cool!

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Koen_roeje
Koen_roeje - - 450 comments

how did u get gta-map in studio max??

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coin-god Author
coin-god - - 522 comments

KAM MAP IO script. I extracted every single DFF from the img (SF's DFF) and i loaded the IDE/IPL from SF in max.

Easy.

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Koen_roeje
Koen_roeje - - 450 comments

ok i understand and know how to get the dff's in studio max but could you explain HOW you got the IDE and IPL's in???

i think you're using a whole different STUDIO MAX then i'm using (i'm using 2010)

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coin-god Author
coin-god - - 522 comments

MAP IO does it all. You just need to extract all the dff/txd from iIMG. And save on a folder. Then point the MAX Script to that DFF FOLDER, open the IDE and IPL and it will import everything.

Im using an older version, MAX 9. (Not 2009, 2009 is newer)
Butits the same in 2k10

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RED-DRAGON-01
RED-DRAGON-01 - - 122 comments

interesting... good work ya guys keep it up

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.Cr3w!
.Cr3w! - - 10 comments

perfecto Coin-god

un para muy bueno

quando el mod esta pronto?

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