Post news RSS November Update

Sorry for the long wait. We've been coding things. PS Vote for us.

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Sorry to all the mod followers who have seen most of this media before, we just had to write up a news post.


Over the past few months we've been steadily adding features to make the mod replayable. You probably already know about attachments.


The shop is basically your typical arms dealer. The player has cash he can acquire from dead enemies, and with that he can select the guns he really wants. The attachments will all be avaliable to purchase, so you can totally customize your gun to your liking.


The player will be able to store various items (attachments, health boosts, flares, etc.) within his inventory. This is currently working in a script file which looks like so....

        "name"    "beer"
        "model"    "models/props_junk/garbage_glassbottle001a.mdl"

        "cost"    "15"
        "weight" "0.5"
        "name"    "energydrink"
        "model"    "models/props_junk/popcan01a.mdl"

        "cost"    "10"
        "weight" "0.25"

        "name"    "cigarettes"
        "model"    "models/props_bar/carton_open.mdl"

        "cost"    "15"
        "weight" "0.25"

        "name"    "small_medkit"
        "model"    "models/items/healthkit.mdl"

        "cost"    "50"
        "weight" "1"

        "name"    "large_medkit"
        "model"    "models/items/healthkit.mdl"

        "cost"    "100"
        "weight" "2"


This allows mappers to create whatever item they want, with whatever effect they want.


The main highlight of this release is the perks system. Not a simple list of stat boosts, each perk falls within a "tech-tree" of sorts, allowing the player to change his play style based on what he feels.

Survival is all about keeping alive, most of the improvements focus on health/damage reduction (this is what to choose if you want to use a shotgun/flamethrower or something that would attract a lot of fire)

Leadership is all about using NPC's and not yourself. Most of the upgrades buff your followers.

Marksman is for the base gameplay. eg. tactical shooting. It's a combination of perception and weapon handling. Improvements focus on gunplay.

Fitness is about moving around and acrobatics. That might sound weird, but there's alot of exploration and climbing of buildings.

Universal is just anything really. It suits most classes.

After each level up you'll gain 1 perk point (you'll be able to max out 2 trees)


Level 5 may or may not be scrapped. Post suggestions below if you have any.


Source has been out for 6 years now. Anyone who plays HL2 mods EVER will realise that every mod has the same old left hand menu, with the same old options and dialogue. To give our mod a bit more of an immersive and impressive feeling, we're trying to de-sourcify everything.

To achieve this, we've totally redesigned the menu. Thanks to John Stuart's amazing UI skills, we've created a menu which works completley independant of source. A video is here (we've added labels down the bottom since)


Since most of the weapons are done we haven't got much here to show. IHazard has created a M14 (to replace our lost SKS. RIP ) which will be uploaded tommorow, and Nocturne has done a good job of creating a Chrome CZ75. Also Foda has been kind enough to lend me his flamethrower code. It spawns fire where you shoot, very cool.

Telos also made us a scar

New hands by Drew!

New arms

Oh and there's a new Eotech attachment too.

Eo-Tech attachment

CZ-75 Pistol


Sn1pe re-rigged the hands for us, and despite some controversy he's been working on new animations. Unfortunatley he doesn't want them posted here (WIP) , so you'll see them sometime in the future!


Since I've been coding and doing other work, I've had no time to map. However, Shirk (who I had a bit of an altercation with in the past) has proven himself to be an amazing mapper and has totally redeemed himself.

Old factory The chemical labs
The chemical labs

Me and Nocturne teamed up to create this bar here. This is where the player can buy his new weapons, find side missions.

The bar.Bar Props

And an IED test.


So hopefully that'll satisfy you for now. Remember to


And if you like what we've done, why not vote us for MOTY. If we make it to spot 10 we might even be able to get some new modellers!

We're always looking for new people in all skill sets, so if your work is considered professional (or semi-professional) feel free to apply.

SteveZombie - - 3,730 comments

When every snippet until now causes jaws to drop, an update like this well and truly blows the mind.

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freredarme - - 4,359 comments

Cool, nice news !

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azultain1999 - - 1,445 comments

He, the menu is very cool

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Meat-Popsicle - - 104 comments

Yes, "he" is right indeed.

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SwooshBear - - 37 comments

This is going to give black mesa a huge run for it's money

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Shirk - - 885 comments

"However, Shirk (who I had a bit of an altercation with in the past" Makes me want to cry, thank you Jlea :D

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awesomepossum - - 997 comments


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Sionfel - - 1,559 comments

IED is mega ******* epic!

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salman44 - - 228 comments

Didn't know the Mysterious Stranger uses epic IEDs

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Artaxxz - - 168 comments

Question, the music background in the main menu is from call of prypiat, right? :) (sorry for my english)

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jjawinte - - 5,064 comments

Certainly is effective. Almost has too much force behind it, but the sound of the explosion is perfect ! A great idea using IED's.

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vfn4i83 - - 692 comments

I just cant stop watching that IED test. Amazing work there.

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RedTiki - - 221 comments

"how do you do mr stalker?"
you know.. only... source.. and ... er.. better ...

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jjawinte - - 5,064 comments

P.S. - Love the features list now that I've taken a closer look at it. Also, I say to " de-sourcify " to you hearts content. The farther off you can go, the better !

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