Western European Alliance Starchild
A fantastic feat of engineering ingenuity, the Starchild is the pride of the WEA's aeronautical division, and is capable of singlehandedly fighting off almost any foe. With recent advances in jet engine technology, the WEA has been able to nearly perfect a new take-off system for this aircraft, with minimal runway required in order to allow the plane to reach maximum velocity, thus minimising the targets for enemy artillery strike. The downside of this is that the extreme G-Force extorted on the pilots is near life-threatening, and thus only the most elite and athletic pilots are allowed to even touch the Starchild, let alone fly one. However, if successful, these pilots are given access to some of the most powerful technology in the hands of the WEA, with the Starchild sporting dual machineguns capable of shredding anything in the air, and two independent missile systems that are able to deal severe punishment to anything on the ground. These weapons can be further upgraded in the field, but these weapon-systems are strictly confidential until on the field of battle itself, and then, only at the highest state of emergency. This unique aircraft does come at a price, however, with the lightweight fuselage unable to take much damage and thus failing several high-level safety tests. Nonetheless, the Starchild has been swiftly deployed to far-reaching areas of the battle, in the hope that it's weapons will have run out of ammunition before the fuselage gives way, allowing the pilot to return safely before being turned into cannon fodder.
Unit Abilities
- Powerful anti ground missiles.
- Machine Guns for combatting other aircraft.
- Capable of high speed, even in sharp turns.
We also have something a little different for you. I would like to present you all two unique pieces of music from our musician Nagerb :)
Both pieces are for the Western European Alliance faction. Firstly we have Broken Defence.
Both pieces are for the Western European Alliance faction. Firstly we have Broken Defence.
Secondly, Bloodshed.
We hope you've enjoyed our latest update.
This is the EC team signing off.
Nice job!
Nice update. Cool pictures.
Great production on the music tracks, particularly 'Bloodshed', which sounds professional.
Regarding the first track, I think the guitar is too loud, but that's probably just personal taste. The music also loses its impact suddenly at 1:50, it's like every instrument is in the center, (as opposed to before, when it was nicely spread left and right). Still sounds fine, but not as impressive as the opening.
Definitely tracking this mod, looking forward to future updates.
nice update just as always.
from the ost you guys posted here I want to say that I like the second one more then the first one, and I cantz wait to play thiz mod.
im looking more mods for zero hour...when this releaase?
when its done
Estimate Time Arrived (ETA)?
Could be this year, could be next, we honestly couldnt say at this point. We all have lives outside EC ya knw :P
why taking longer time to make the mod?can make a demo?
Making a mod takes a long time and we all have real life commitments.
Also we decided against releasing a demo.
Because:
1. It would take a long time to take content out of our working dev, and put it into the demo.
2. While the demo was being made, progress on the main release would halt.
So we've decided to just crack on with the main release. (The 3 main factions WEA, UAN, AC).
- Sam
thanks....i hope you all can made it....good luck Sam!!
ill be wait...
the soundtracks are awesome !! very nice update guys :D
You are making great work guys. I'm looking forward for your final release.
This looks like this is gonna be one of the greatest mods of this game. Only thing I see wrong is soooooo many updates over 2 yrs but not even a beta or anything.
We are working from the ground up, everything zero hour is getting renewed essentially. Total conversion mods take far longer than expansion mods