Today's post brought to you by Maxx, so enjoy!
I come bearing the gift of news from the development team. It must be nice having myself cater the news directly to you, so I hope you appreciate our efforts!
So first up on the front of code, the legendary code-warrior Andrew "ssba" Orner has busted out a really amazing piece of code that will blow your socks off especially if you know anything about Source modding. This is a first for Source. We now have implemented in to NMRIH proper, real-life style flashlights. That's right. You can now see other players flashlight cones, and what they're illuminating. All the flashlights cast shadows and they will move with idle animations, reloading animations, sprinting... All that fun stuff! This is a major part of No More Room in Hell gameplay where we don't require teamplay, but encourage teamwork. Now you walk down a dark hallway in an abandoned apartment building, it's pitch black. You have your shotgun and your new friend has a machete and a flashlight. He lights the way, spotting out incoming Zeds for you to pick off. This is No More Room in Hell.
Maps Mapping & Models
On the mapping front our guys have been hard at work prettying up their levels. Sotapoika's map has really come together in a very good way. Those of you who follow his devblog will surely agree. nay0r has also been hard at work on his map "Broadway", based on a real section of Broadway in New York City. It looks phenomenal right now, very New York with plenty of low light and creepy fog... 2d-Chris is redesigning areas of Citylife to better comply with our Extraction entity setup. So far, so good ladies and gentlemen!
I hope you enjoy, and stick around for more!
Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information
And our IRC channel here:
NMRIH IRC Information