Post news Report RSS NMRiH Beta 1.04 Download Live!

Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog in the post after the jump.

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A few words from Dman:
Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog below.

We have new things for all to enjoy! Like survival? Well we have a new community map just for that. We've included the map in our official build because we liked it so much, it's called nms_isolated created by Lou Saffire. Hate high pings? Our lead programmer ssba has vastly improved network performance when it comes to npcs on a server. Linux server owner? Thanks to a generous donation of a server by BloodBathGaming.net we have been able to work out the kinks in our Linux server files. Same goes for RawCG.net who as always provides us with excellent official public and private windows testing servers.

Follow us for news on releases and updates!

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Full Client Download Links

Note the server files are included in both the patch and full download.

NMRiH Beta 1.04 Client Full

Desura Digital Distribution



Patch Download Locations:

Note the server files are included in both the patch and full download.

NMRiH Beta 1.03 to 1.04 Patch

Desura Digital Distribution



1.04 Changelog


Code

  • Disabled collision of safe zone supplies with players / npcs
  • Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
  • Fixed negative zombie counts on hud
  • Disabled listen server autostart to try to cut down on number of invalid token errors
  • Fixed memory corruption bugs in Survival Mode
  • Fixed supply wave crash bug on Linux servers
  • Changed zones to no longer lose health if there are no survivors present in them
  • Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
  • Changed drain rates to the following:
    • Drain per zombie per sec: 0.5 -> 0.15
    • Max drain per sec: 5 -> 2
    • Drain per sec while empty: 0.25 -> 0.2
    • Player drain counter per sec: 1.5 -> 1.75
  • Optimized npc networking for better performance in open areas & with large amount of npcs
  • Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
  • Fixed orientation/model of "nmrih_safezone_supply" for Hammer
  • Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
  • Fixed various client and server crashes
  • Fixed Join game dialog; loading screens now properly update with the corresponding map in play
  • Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

Art

  • Added various static furniture props
  • Added and optimized various particle effects
  • Added new supply cache GUI
  • Added missing camera movement to fireaxe
  • Added recoil camera movement to MP5A3
  • Updated SV10 reload animation
  • Changed flashlight texture
  • Added new "Movie" texture to nmo_broadway theater.

Sound

  • Fixed script error that prevented wave complete sound to play
  • Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

  • nms_flooded

    • Fixed supply drop being out of reach because of clipping
    • Fixed clip preventing items to be picked up at some locations
    • Clipped various "godspots"
    • Added static ammo that goes with the gun at a few locations
    • Added a bit more ammo around the buildings
    • Added traps (gas tank/flamethrower that can set fire to zombies and humans)
    • Added more light at point A to make players feel more safe inside the safezone
    • Added one barricade position to every door frame
    • Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
    • Removed zombie spawns around the house, zombies will only come from outside the map boundaries
    • Added winning condition (Survive till wave 10 and a chopper appears)
  • nmo_chinatown
    • Removed some unnecessary zombie spawns
    • Removed some unnecessary barricade boards and entities to save on ent data
    • Added slight increase to overall lighting
    • Clipped off several "godspots" (counters, dumpsters, etc.)
    • Improved optimization in several areas
    • Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
    • Added some shotgun ammo boxes in gun shop area
    • Replaced all tables and file cabinets with new static prop versions
  • nmo_broadway
    • Changed texture on movie theater screen
  • nms_isolated
    • Added nms_isolated (community map from lou_saffire)

Map Spotlight nms_isolated


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New Wallpaper!

Mark It Zero Wallpaper

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines who goes on to the next wave. Now if you don't mark it zero you are about to enter a world of pain. Sometimes I feel like the whole world has gone CRAZY. LIKE I'M THE ONLY ONE WHO GIVES A SHIT ABOUT THE RULES. NOW MARK IT ZERO.


We Are Hiring!

No More Room in Hell is hiring, folks. We need talented and reliable individuals to bring about the apocalypse. We are looking for:

Level Designers
Prop Modelers
APPLY HERE!

Good luck out there!
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Post comment Comments
Biodude
Biodude - - 2,029 comments

Awesome work guys, I'll be sure to play tomorrow after school

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EvilGoodGuy
EvilGoodGuy - - 571 comments

I'm gonna give it a go soon as well! I haven't yet had the chance to give survival a real go, but it looks pretty awesome. If I enoy it enough, I might convert my L4D2 survival map "Hell House 2" into a survival map for NMRIH ;)

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

You should!

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AydinDubstep
AydinDubstep - - 93 comments

Nice one :) Gonna download it later today and give it a go!

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*Don*
*Don* - - 137 comments

You're out of your element Donny!

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Henley
Henley - - 1,973 comments

But the rug really made the room!

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

Dude, that rug really tied the room together.

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RocketSurgery
RocketSurgery - - 181 comments

8 year olds dude

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SinKing
SinKing - - 3,119 comments

I love this mod. Chinatown is my favorite map, but Isolated could be good, if it was possible to determine where which zone is. Spray some letters on the wall and ground...

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kaputtah
kaputtah - - 26 comments

Press C and you will see a compass that shows you where the objectives are (nmo maps) and where the zones are (nms maps).

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SinKing
SinKing - - 3,119 comments

Hey cool, I just realized it is raining in your picture. I'm not going mad - it's just technology beyond my understanding ^^

What is this a GIF? Or how to do this?

Also, I am surprised you are not recruting animators, since I find animations to be the part that's most lacking in the current game. More props don't seem that urgent like fixing and improving animations.

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Dman757 Author
Dman757 - - 267 comments

It's a gif. Making gifs is a bit of a hobby of mine. I've put a few of them in game if you've ever been to the broadway theater.

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

Good animators are basically impossible to recruit, especially character animators. To be honest we have kind of given up looking for a reliable one for now. We want more prop artists because it is only me who is doing them right now and with our new maps in the works there is too much for just me to work on.

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0rpheus
0rpheus - - 433 comments

Thank you! I've been waiting for this patch for a long time now. I can finally try to beat the flooded map with my fellow survivors!

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azultain1999
azultain1999 - - 1,445 comments

ROCK AND RULLZ

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macacos2
macacos2 - - 525 comments

Torrent links don't seem to be working. I don't have a demonoid account, so it's probably that.

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Dman757 Author
Dman757 - - 267 comments

I forgot about that when making the torrent last night. I'll add some public trackers when I get home from work tonight.

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Dman757 Author
Dman757 - - 267 comments

Now it seems demonoid removed the torrents for some reason...

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Nahzlow
Nahzlow - - 8 comments

Having problems with the install. gameinfo.txt doesn't exist in directory. Anyways, promising mod! Can't wait to play.

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

Do you have Source SDK Base 2007 installed?

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Nahzlow
Nahzlow - - 8 comments

yes I do, indeed.

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

Did you install the full build or just the patch? Did you install it to steam/steamapps/sourcemods ?

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tommacool
tommacool - - 357 comments

After watching the videos of this I had to install this mod. But go dissapointed, very stiff control and animations. Didn't feel like I had total control of shooting and melee fighting.
I love the aim down the cross system but it didn't feel right. And some zombied was way difficult to kill.
And if you gonna have many zombies, don't make fast ones that can suddenly charge at you.
If you want to pay homage to Romero's zombie flick don't have RUNNING ZOMBIES!!! Zombies are supposed to be slow and dumb

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

The running zombies are part of our fiction. People who have freshly turned move with great speed and power before rig and lactic acid buildup prevent speedy locomotion. It's biology and we put research in to it for it to try and make sense unlike most zombie games :)

as for the animations I'm sorry to hear that you find them stiff and difficult to control. We don't normally hear that complaint, but we will work to address it.

Zombies are easy to kill, you just have to hit them in the right place ;)

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SinKing
SinKing - - 3,119 comments

Yeah man, I didn't want to talk it down. This is, hands down, the best zombiemod available. It's unique and different from everthing I played.

Getting better animations would just help sell the mood a bit more. I know how difficult it is to find and keep reliable animators. However, NMRIH isn't just some small mod. A professional animator might get interested in doing some pro bono work. On the other hand, professionals hate doing pro bono work, because it makes them look less professional...

I guess you have to find someone who loves the mod and can see the good in helping it. I'm sure there'll be solutions found. It's not like it'd improve the gameplay, just the experience.

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

As a professional developer (in my real-life job) it isn't that pros don't want to do Mod work because it makes them look less pro (quite the contrary, it helps them build a reputation) most people just don't like doing work, outside of work. Can you blame them? For me it is my career and my hobby but for most people in the game industry it has just become their JOB, and not something they want to continue doing at home on their free time.

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Tatsur0
Tatsur0 - - 1,068 comments

As Maxx has put it, it's not that we don't want to work on mods and in most cases it's a good chance to work on project we're interested in. For many that do work on mods it may be short lived once they realize that well... they miss their families trying to handle multiple games and knowing one isn't paying the bills but the team leads are still putting on pressure because they have to. Then there are professionals who are very limited to a specific job due to a number of reasons. I'd personally prefer an enthusiastic and motivated student with talent over an industry professional for my mod. Nice work NMRiH team. Game is looking quite interesting and I love where the mod is going.

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wafflewarrior7
wafflewarrior7 - - 92 comments

XD big lebowski ftw

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GhostOne7
GhostOne7 - - 108 comments

plz make more maps awesome game!!!!!!!

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

We're workin' on it!

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Lantor
Lantor - - 69 comments

i know this is half-life mods but try making this a exe and for ipod touch :) plz

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

LMAO for the iPod Touch? hahahaha alright we'll get right on it :P

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Wickedwizard95
Wickedwizard95 - - 2 comments

when i join a server it says: Disconnected: Invalid Steam ID ticket

anyone have the same problem ?

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Smiley_Riley
Smiley_Riley - - 319 comments

Exit steam, delete your steam config folder, restart steam

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Kark-Jocke
Kark-Jocke - - 14,681 comments

This is absolutely incredible good mod ^.^

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trudagap
trudagap - - 9 comments

can i instal for hl 2 nom steam

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Dman757 Author
Dman757 - - 267 comments

Install "Source SDK Base 2007" which is under the tools section of your steam library.

Extract the Zip into your steam directory: "steam/steamapps/sourcemods"

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AUG_DUDE
AUG_DUDE - - 4,124 comments

Could you please fix the torrent link? I'd really appreciate it.

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Fenexs
Fenexs - - 15 comments

So do you need Half Life 2 or just any source game?

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[nmrihdev]-Maxx
[nmrihdev]-Maxx - - 1,041 comments

Any Source game as long as you have Source SDK Base 2007 installed. That is the only requirement!

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DarkStarAngelo
DarkStarAngelo - - 177 comments

Okie dokey it looks really great :D But does this require Half Life 2 to play or any source game for that matter? EDIT: Oops sorry just looked at the comments and realised how much of a fool i am XD haha

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[mb]-jrXile-
[mb]-jrXile- - - 8 comments

Is this a free game? o_0

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Dman757 Author
Dman757 - - 267 comments

Yes.

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Hunk790
Hunk790 - - 50 comments

We need more NMO_ maps

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