General Gwynzer turned away from the mountainous landscape and stepped back into the control room. Passing his officers he headed straight for the command console and studied the sensor readout display. His sentries had just reported in having spotted a number of unidentified transports landing in the prairies beyond the foothills far below. It had to be the Rebels. This sensor tracking station was not yet operational, but clearly the Rebels had something in this sector that they wanted to stay hidden. Even so, this was a bold move. The facility wasn't as well defended as an Imperial Garrison, High Command didn't consider this station that valuable a target, but it was still fairly well fortified, with this only augmented by it's position high up in the mountains. There were only a few routes up to the installation, and he'd be ready for them.
A technician turns to his commanding officer to report that they've lost contact with the service tower. It has begun.
ROUND 1: NULL SENSOR STATION
Having landed Gallofree transports on the remote moon of Null, an advance Rebel strike team managed to infiltrate the Imperial mountain top installation via a poorly guarded service tower. However when out on top of the mesa it was a different story, with the Imperial forces putting up a highly organised and devastating defence of the base. Almost makes you wonder if the poorly guarded service tower wasn't a trap. Taking advantage of the high ground that the base afforded them, the Imperial troops rained down death from the roof tops and guard towers. In the end the onslaught was too much for the Rebel infantry to take and they were forced to withdraw.
ROUND 2: NULL SENSOR STATION
Having failed to succeed with an infantry based attack, the Rebel General Angelus initiated the second phase of his operation, deploying armour up the treacherous mountain pass. He had hoped to avoid this route as the Empire would have the advantageous high ground, but he had no choice. After the initial attack the Empire were waiting, deploying troops and armour to key strategic points along the pass. Firehawkes and light AT-ST Walkers unleashed a punishing barrage on the incoming enemy tanks, lining the mountain trail with the burning debris of vanquished Rebel armour, but the Rebel forces were relentless and eventually broke through the lines and captured the checkpoint. However it was too little too late, and the combined fire that rained down from the base and the remaining Imperial armour decimated what remained of the Rebel attack group, and once again they were forced to retreat.
ROUND 3: IMPERIAL CONVOY RAID
Suffering a number of hit and fade attacks from Rebel space forces, Imperial High Command had assigned a squadron of the new Hyperspace jump capable TIE Defenders to a crucial convoy en route to the Outer Rim. As suspected a Rebel force jumped in to intercept the convoy, and the TIE Defenders were waiting for them. The new advanced Imperial ships proved highly effective against the Rebel fighters, and managed to make the Rebel forces pay a heavy price for their attack. However thanks to their solid experience with hit and fade tactics, enough of the hardy Rebel fighters managed to make it through to their targets, and just when the Imperial pilots thought that they might just be successful in defending their wards, the convoy of freighters blossomed in a fiery display behind them. Not the best debut then, for the Empire's latest fighter.
So once again the Empire strikes a crushing blow to the Rebellion, inflicting heavy loses on their troops and denying them victory on the ground. However the Rebel Alliance also showed that even against the Empire's most advanced starfighters, the Rebels can still achieve space superiority thanks to their tough ships and veteran pilots.
The battles will continue until one faction finally has dominion over the entire Galaxy, but for whom shall you fight? Join the fun and sign up at:
Registration for the campaign remains open with more players joining every week, so it is not too late to take part. Whether it's helping the Alliance to Restore the Republic, or maintaining the order of the First Galactic Empire, choose your side and stand shoulder to shoulder with First Strike veterans and newcomers alike.
For a taste of what you're missing, check out Campaign Member Joshino's excellent video footage from last week's games. Enjoy.
Finally in other news, the campaign event will be taking a break next weekend. Despite not having a game next Sunday, we encourage people to get on at about the same time on Saturday and Sunday for the Community Games. The Official Campaign matches will return the weekend after, that being July 24th. Where the action will take place on Tatooine in the Imperial held city of Bestine, the remote refinery on the planet Bandomeer, and will finally take to space in a space map as chosen by the campaign community.
Enjoy the weekend off and prepare to come back fresh as the battle continues on July 24th.
Until then, may the Force be with you!