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Short article about what is the upcoming challenges for the mod.

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What I will try to start working on next (In priority order):

  1. Fix upcoming bugs.

    I will try to fix bugs as soon as possible and release a new version. My main goal was to release a playable version as soon as possible to get feedback. If people think the mod is worth playing or not. I think I have atleast succeded in releasing something that works.

  2. Adjust gameplay & balance based on feedback.

    This takes a bit more skill and constant adjustments to perefect. Will probably never be perfect but I will attempt to balance the game as best as I can with your help. I'm hoping for more feedback regarding gameplay from people to come.

  3. Support powers.

    Support powers is especially difficult to think of as they can't be si-fi / unrealistic. I will be gathering ideas for support powers and when I get enough of ideas I will be implementing them all at once. With each faction atleast getting a unique support power. Your ideas could also help me here!

  4. Adding better maps.

    I will be spending some time creating new maps with better gameplay and looks then the current maps. I'm hoping to get some help here from you. I will include maps in the mod that looks & plays good. Some requirements is that all factions must be able to easily start getting their economy up from any spawn position on the map. There should be some strategic positions on the map (oil derriks).

  5. Fix trenches to make them more interesting.
  6. Adding music specific to each faction.

    I have already installed LMMS and trying it out. If I am able to produce a decent song for each faction I will include these. Otherwise a option is to pay someone to do it for me.

  7. Adding voices specific for each faction.

    Paying someone to record these voices are not cheap but I am looking into it.

  8. Start working on new factions.

Each of these present different challenges by themselves.

Thanks for all the people who tested the mod!

Post comment Comments
GraionDilach
GraionDilach - - 451 comments

PM me for Hungarian voices. I'd do it for free even and I have the gear for it as well. I can even bring references - Soundcloud.com. :D

So yeah, just throw me a script to record.

I'm just really bad with non-Hun accents, Russian and Spaniard are so-so, but the rest, nope. :(

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Metaltooth
Metaltooth - - 2,664 comments

bombing run with gothica bombers as support power?

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Holloweye Author
Holloweye - - 28 comments

Perfect, I will write this idea down! Thank you sir!

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LocustQ
LocustQ - - 488 comments

Sweeeeet!

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ApornasPlanet
ApornasPlanet - - 4,114 comments

- Artillary bombardment as support power.
- Deploy hot air balloon or blimp as reveal map support.


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Holloweye Author
Holloweye - - 28 comments

Good ideas, thanks!

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Metaltooth
Metaltooth - - 2,664 comments

Maybe summon a zepplin?

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Holloweye Author
Holloweye - - 28 comments

I have not decided if zepplins should be buildable or be support power. But I like the idea of having it a support power making it a rare unit. Thanks for the idea!

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ApornasPlanet
ApornasPlanet - - 4,114 comments

Germany should obviously have toxic mustard gas.

You could have some none toxic gas as a support power. The gas works as a shroud in which you can take cover.

Also have you considered adding Kirov Airships? It's a bit campy but it worked well in RA2.

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Holloweye Author
Holloweye - - 28 comments

Toxic mustard gas shot from artillery could be something. Might work, thanks!

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Metaltooth
Metaltooth - - 2,664 comments

maybe a support power that gives a buff to infantry, like the old trench charges

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Lucífer
Lucífer - - 3,393 comments

Why pay somebody to do voices? I'll do it for free with studio quality.

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