Post news Report RSS New weapon handling features in v2.0

An update on the new and innovative weapon handling features that will be included in v2.0

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New weapon features

Weapon handling in ZMBE 2.0

New weapon features:

New weapon features
Ironsighting

Each firearm can be aimed down the sights to increase accuracy. (And because there is no crosshair provide the only reasonable way to aim). Sighted weapons will have a slightly reduced mouse turn speed and the movement speed of the player is greatly reduced.

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New weapon features
Manual action slide

Following the concept of manual pump action, the Makarov pistol will have this feature integrated into its operation. The slide pull-back is needed in two situations:

1) If the weapon was completely emptied, the slide locks back and remains like this until a fresh magazine
is loaded. After this, the player has to press the secondary fire button to release the slide catch. The
slide will move back forth, load a new bullet into the chamber and the weapon is ready to fire.

2) If the weapon is jammed, a quick slide pull is needed to fix the problem. Pulling the slide back in this situation will also eject the bullet that was in the chamber.

Note:
You can also pull back the slide whenever you want, to impress your fellow survivors without any of
the two situations being the case. It comes with a satisfying click sound at the cost of an ejected
bullet.

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New weapon features
Analog ammo checking

Instead of having information about the weapons' ammunition status on the hud, players will have to manually remove the magazine from the weapon and "see for themselves" for many bullets are left. This is accomplished by the new "Ammo check" key. When pressed, the magazine is removed from the weapon for a brief second and the player can literally see the amount of bullets left in the magazine. The makarov pistol has a large cut-out area on the magazine which makes this easy to check. The beretta M9 however does not, and the viewmodel hands will literally put the magazine close to the player camera so one can take a look.

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New weapon features
Analog magazine checking

The amount of magazine is displayed by pressign the "ammo-checking" key. The left hand reaches in the pouch and after some fumbling in the pocket all magazines that are in the inventory will be held up briefly.

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Gun jam
Each weapon has a very small chance to misfire and jam itself. To unjam, pull the slide back to eject the jammed bullet.

More to come..
There are quite a few more features, however these remain my dark dark sekrat.....
Hop by our new forums and voice your opinion! You like our manual action pumping in 1.2? then you will love 2.0. If you hate us for it, man the flamestationz! You will hate us even more!

All these gun features will take up all these new keys on your keyboard / mouse. Have this little spoiler and try to guess the new ones:

LMB - Fire
RMB - Ironsight toggle
SLIDE - Perform slide/pump action
C****_***O - SEKRAT
C****_*******E - SEKRAT

R*****_******Y - SEKRAT
R*****_********Y - SEKRAT
D*****_****K - SEKRAT
C*****_*******E - SEKRAT

Our new forums:
Zmbe.theicecave.net

Laters,
-cat

Post comment Comments
coolkid87
coolkid87 - - 177 comments

interesting....

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Savci
Savci - - 385 comments

Funny, I thought noone cares about Zombie Master anymore. I'm folowwing this mod!

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black_cat Author
black_cat - - 112 comments

I am aware that The Rising has ammo checking. However as the other poster just said, condemned had it sort of. And the original idea I got 10 years ago from a HL1 mod that was never released.

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PaperChops
PaperChops - - 176 comments

well at least YOU guys are working to update the game, the original ZM team is pretty much dead, i COULD say the same for the Black Mesa Source team as well... but, the point is I know which ZM mod im switching to now :D

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black_cat Author
black_cat - - 112 comments

Well, the original ZM is not really dead. The developers only stopped developing. There is still over a 50 servers and around 100 players every day I estimate.

And keep in mind that the original ZM programmers were so nice to leave the source code behind for anyone to use.

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Strange_guy
Strange_guy - - 19 comments

Actually there is some talk of further development of ZM, specifically porting to the OB engine, going on on the ZM forums.

On these ideas... well they aren't inherently bad but in the context of ZM:BE as I last played it they are pretty stupid IMO. If there are significant changes elsewhere perhaps they might not be a bad thing, and I must admit I've always been a fan of ironsights,but otherwise these changes could all be bad.

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black_cat Author
black_cat - - 112 comments

I am not sure about the whole Orange box euphory. To me, porting the game to it would be a waste of time. Most of the cool things people associate with "OB" are the new water shaders and textures in EP2. I think OB is just a very large and shiny sticker put on the engine update.

OB is just another engine update amongst many, and hats off to Valve's PR guys for branding it as the great OB where everything is new. A pure upgrade of the code won't make the game look better by itself. One has to take advantage of the new visual capabilities to make it noticable. And as I said above, one could for example grab some of the cool new shaders and textures off the EP2 files and fool everyone into OB greatness.

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sasuke2490
sasuke2490 - - 347 comments

looks cool

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Jam3s007
Jam3s007 - - 1,217 comments

The new features remind me of Condemned gameplay like said above while not copying because that term has shenanigans written all over it. I like what i see :]

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StoneCrowUK
StoneCrowUK - - 308 comments

You just earnt my instant track :D
really suprised with this, zombie master is at best unfinished.

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Wow, now you made me want to track and play this "Black Edition", really nice, will download when you release another version.

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NuclearBanane
NuclearBanane - - 164 comments

I think the weapon hanling feature, or more the ammo checking feature can wait because the game needs to feel like it has more forward motion, like l4d but walk slightly slower.

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LORDDEREX
LORDDEREX - - 1,159 comments

nice nice nice :)

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FJS
FJS - - 839 comments

Looks really good, the ideas being implemented are just awsome.

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Rockyusa
Rockyusa - - 15 comments

I loved the original ZMBE, although there weren't many people. I'm hopping for a larger community for this. I love the gun jamming idea. A good idea, if you are thinking of using any pump action shotgun(s), would be to manually pump the gun.

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black_cat Author
black_cat - - 112 comments

Manual pumping is already in 1.2. The pump-action shotguns and the winchester use it.

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Paxton
Paxton - - 394 comments

Seems like it'll be a harsh thing for players new to it, but a great immersion tool.

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Da-Fort
Da-Fort - - 265 comments

Lets hope no one will start a flame about how gun jamming was copied from stalker.

Anyways, if you guys keep posting things like this I won't be able to wait for the next release as patiently as I am.

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black_cat Author
black_cat - - 112 comments

I would happily list Stalker as a great inspiration for weapon handling in FPS. Russian/Ukrainian developers are usually years ahead of time when it comes to realism in shooters.

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HelgeSverre
HelgeSverre - - 118 comments

very nice idea i`m looking forward to this :D

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AlexPL55
AlexPL55 - - 1 comments

Dont listen to all of this "Not interesed" people.
This is cool, whats you like to do.
Sorry, my English is not good.

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Seaalisgonefromhere
Seaalisgonefromhere - - 986 comments

Maybe player's ammo hud should show up when they're checking their ammo.

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