Post news RSS New update of the mod (07.03.2021) - "Absolute Power"

We release a new update of the mod -- to get it use our new full-installer.

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C&C Generals World War II v. 0.26.2 Released!

After a long months of testing balance, fixing TD errors, "Out of Sync ..." and constant rewriting to work around engine problems and improve stability in multiplayer, the Generals World War II mod is finally released as an new version for you to try and we have did first test tournament!

C&C World War II v.0.26

Few details

First of all, I apologize for the delay, I have several times postponed the scheduled release date of the next update for several months, trying to bring it to the "ideal" (at least, as it looked from my point of view. It paid off, although I had to work it's pretty hard on it, but I think it was worth it in the end, thanks for your patience, well, most of you who could wait))
At the moment, the project is in a much more playable state than before, and the recent tournament has shown this.
It's been a long journey, after countless tweaks, troubleshooting, engine oddities and quirks, I and the new testing team are finally able to release something we're proud of. It took us over a year to finally hone things, make the mod more functional, and cram in as much as possible to give it a more WWII feel.

New maps

Adapted map for 6 players "Defence" (Defence from ZH)

Defence


Adapted map for 6 players "Hostile Dawn" (Hostile Dawn from ZH)

Hostile Dawn



Adapted map for 3 players "Flash Effect" (Flash Effect from ZH)

Flash Effect



Adapted map for 3 players "Infinite Justice" (Infinite Justice from ZH)

Infinite Justice



Adapted map for 2 players "Barren Badlands" (Barren Badlands from ZH)

Barren Badlands



Adapted map for 2 players "Snowy Drought" (Snowy Drought from ZH)

Snowy Drought



Adapted map for 2 players "Summer Arena" (Summer Arena from ZH)

Summer Arena

What kind of tournament is it?

To mark the release of the new version, a tournament was recently held on mod versions 0.26.1 and 0.26.2 with the support of the Russian-speaking community Generals. Nevertheless, the tournament was attended by participants not only from the CIS, so we can even call it partially international))
You can watch videos with reviews of the battles of the past tournament in English here:

News about Local Area Network multiplayer using Radmin VPN

Got the official radmin network added, which can be found via search (network -> join an existing network):
Command & Conquer: Generals - Zero Hour - World War II

Playing multiplayer over the network and solving the main problems when starting the mod

You can find out all the details on playing multiplayer on the network and solving the main problems when starting the mod in our FAQ, available in the Launcher or our Discord. If you have a question not covered in our FAQ, you can get help on our Discord.

The full patchnote to from v 0.25 to 0.26.2

You can see the full list of changes in this article,
or in the "Patchnote" section in the Launcher of the mod

We also updated the game launcher

First of all, I apologize for the delay, I have several times postponed the scheduled release date of the next update for several months, trying to bring it to the "ideal" (at least, as it looked from my point of view. It paid off, although I had to work it's pretty hard on it, but I think it was worth it in the end, thanks for your patience, well, most of you who could wait))

Generals, be careful! Unfortunately, we again had to move to a new hosting, and although the launcher can now update itself correctly, in case you still have problems, we recommend using the version from the full installer

Repeat: IF the old launcher does NOT work, please use the new updated launcher OR full-installer!

launcher 111

You can see the full list of changes in this article,
or in the "Patchnote" section in the Launcher of the mod

New version of full-installer was released!

We are glad to present you a new full installer for the new version 0.26!

Due to the fact that many people encounter problems installing the mod, so we decided to create a full-fledged installer for the game (pre-installed Generals ZH is not needed for complete installation). There is support for choosing the language of the installer (Caution! The installer does not change the language of the game itself!).


The parts of the game that will be added later can be obtained through our launcher. The release of the updates will be posted here in the information window launcher in our Discord & VK group.

After installing the game, be sure to launch the launcher (by default, the shortcuts that will created in the installer lead to it), it will install the game language at the first start (depending on the system language, also you can change it to another by switching the toggle switch on the main page of launcher).

Previous versions of the mod are most likely not compatible with this one (i wrote this, just becouse compartitable test is not ended now), so you will need to reinstall it using the installer.

If you have Generals ZH, you can download the launcher separately - it will install the mod files into it (more details in the FAQ, after we update it).


In case of any problems during installation or in the mod itself, you can always ask for prompt help in our
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How can you help?

If you wish to show your appreciation towards project, please consider backing me up on DonationAlerts. You can also join our Discord server and hang out with me or other folks, I won't be there much because I really need to concentrate on my job.

DonationAlerts

Comments
Guest
Guest

No matter what I try it still crashes after launching.

Reply Good karma Bad karma+1 vote
Cule_R_uliT
Cule_R_uliT

Let me guess...
You've installed it over existing ZH?

Reply Good karma Bad karma+1 vote
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