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After reading community concerns about server hosting, we had a little talk with our leader and decided to put "CooP and Server Hosting" back to drawing board.

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Hello Stalkers!


Last night I had a little chat with our leader and founder Infinite Art /RoH. So the information comes straight from the game creator. Instead trough middleman. I will also explain some game mechanics and design as it seems to be unclear to many what RoH actually is.
We were discussing the reason for not allowing people to host their own server, which would allow CooP or Local LAN, or if it was even possible to begin with.Well there is some good news regarding this information, but may also disappoint some of you by some degree. First I give you short version, then the long version.


In short: "maybe, we shall see after RoH has been released, but this is not our main concern atm"... and off to code he went!


Long version: We are planning on to possibility of letting people host their own servers, it is not fully ruled out at this time. The possibility in order to accomplish this, and allow for the community to host servers, is a very complex task for us. But not impossible thing to do! Many reasons for this, our vision and design of RoH is different from standard Mod. Problems also include copyright issues and giving up our project and code too early kills our chance making RoH big and giving our team permanent job at video game industry. After everything turns into sunshine and rainbows. Everything is possible! but traveling to the end of that rainbow trough the zone we call "life" is hard thing to do. We do not own the S.T.A.L.K.E.R license nor are we rich, but we always pool in money from our own pockets to buy parts for server machine. None of us is getting paid when we are working on the project in our free time. So we decided to set up patreon and if people want to help us with our dream game they are more than welcome to do so. We cannot set up crowdfunding, that would end up badly for us.


  • - RoH was always meant to be massive multiplayer FPS set in S.T.A.L.K.E.R universe, in it's modified x64bit engine and standalone, with enhanced stalkers mechanics and rules. 60, 100 or more people per server. With enhanced A-Life, mutants, anomalies, quests, main quest, faction wars, NPC's, random encounters, loot and seamless etc etc. Basic X-Ray engine supports 2000 A-Life objects. RoH X-ray before latest technical update supported around 3000. Now it supports even more! we haven't even tested the limit yet! There will be "raid" dungeons or "quest locations" that are going to be locked up from outside access for safe squad activity, or if you so dare take them on alone. As though turning off the brain scorcher in Shadow of Chernobyl! but our missions will be harder and have richer rewards.

  • - RoH was not designed as Co-Op of 1-6 players going trough old same stories we all know and love. But a new full standalone game that continues the story in our vision. As player is one of the random stalkers you have seen as NPC's in S.T.A.L.K.E.R but instead of an AI, it's a human player. Of course in RoH NPC's outnumber players. They work as guards in safe zones, travel around the zone, fight with other factions and do stalkerish things, like getting drunk and play guitar. And most will be shot by players, of course the faction you just shot won't like that one bit! so chose your enemies carefully!. As every kill you do effects the reputation of your character. Other players might even add your name on wanted list. You don't want mercenaries on your ass while you do your daily routine. Or hang out with your Bandit buddies with inferior gear when squad of exosuit stalkers close in! Our servers will end up be PVE/PVP and RP, PVE servers would be kinda weird in game design perspective, imagine a scenario where player bandits shoot all NPC squad next to you, and you could not protect them. You can imagine rest of the problems. In RP servers people play more seriously and there will be harder penalties for "screwing around". In all servers everyone starts on equal ground as a rookie loner and work their way up in ranks of factions they chose to work with. And people spawn in different areas of the zone border when they first make their character.

  • - Gameplay design PDA: As you saw in our latest Dev Diary, PDA will have important game functions on it these include chatting with other players, map, blowout warnings, able to see who the enemy is, who is friendly or who is neutral and of course your squad mates. Anomalies can effect your PDA, or even damage it. You might get lost easily in RoH's huge underground area. Radio stops working suddenly, your friends get eaten one by one, and you will be left stranded with no ammo. Good luck stalker, you are going to need it! Oh! for you sneaky fellows out there, rejoice! you can turn off your PDA when you want to stay off the radar and be hidden on map. Of course that means losing all those sweet protection protocols. Might even end up being sneaked upon yourself, or miss important information.

  • - Karma/Reputation: To safeguard players actions there will be Zone Karma system with Faction Reputation system implanted to the game. Faction reputation system effects how NPC's act towards players, trader prices, quests available and your reputation status for players too. How your faction acts towards you. As everyone can see it in PDA Social Network (we need fancy name for that!) people will know who the bad boy is. Might get that delicious WANTED status on your head. Now, Zone Karma. "What the f-" you say?. Well, if you ever did read books of Roadside Picnic, or watched STALKER movie. You know that zone itself is kind of "living entity" or so the belief goes. The Zone acts accordingly on players actions, of course if you play Good Samaritan it does not mean that Zone suddenly sends you gifts and love letters. But it might let you off the hook and you seem more "lucky" in the zone. That bloodsucker suddenly left you alone! "Oh look an artifact in very weird place", "Holy moly RPG in toilet!"While being an "evil" player might make you more "unlucky". "God no! Bear just broke trough the roof while I was scavenging!" or "Where did all these angry rats come from!", "why is my weapon jamming all the time", "Sidorovich please dont touch me there!"

  • - Safe zones: Main stalker camps always act as safe zones, with high guard activity. Attacking one alone or in group is gonna be extremely hard thing to do. Might even draw unwanted attention from mutants which the gunfire and smell of blood drew in. Outposts and caps are different thing however. Those can change owners depending how the factions are having a war at that moment.

  • - Weapons and gear: As you saw in Dev Diary 1, we are gonna have a lot of guns to play with. And you have certain amount of gear you can fit/carry with you. So no more 2000 bullets and 100 medkits. You have to plan your adventure every time you leave safe zone, we want players to feel safe in safe zones, but also be ready for any mutant or player attacks. And every time players leave warmth of the campfire. We imagine them to take a deep breath in, check their gun and start throwing some bolts. As you never know what anomaly spawned and where in that last blowout.

  • - Anomalies and Mutants: All old anomalies are there, and they move. New ones are there also, but we don't want to spoil surprises what they actually do! Arch Anomalies are something like in CoP and CS, with high anomaly density and different variants, with high chance of artifact spawning. All old mutants will be there, with variants and different skins. Upgraded with better animations too! New mutants have surfaced over the years. Even some really crazy ones that are extra hard to take down, or even immortal ones! Overpower you say? this is The Zone, not Hawaii! Don't worry though, those extra dangerous organism are rare and there is always a way to avoid them. We just want players to feel that even with all your gear you will not be safe from The Zone. This also brings that extra Roadside Picnic flavor we the developers like.

  • - Map: Seamless huge world, no transaction between areas as it's going to be 1 huge area, or 2 areas depending when we hit the next engine limit. All old areas will be there, with their underground areas. Our new locations in between with dense forests and our huge underground complex. We will add more stuff in updates after release to keep things fresh. To keep The Zone alive and ever changing.


There might be some stuff I forgot to write, so ask me in comments section and I will answer!, to finish things up. Everything I just wrote has possibility of a change if they don't end up working as intended or engine won't like it. Hopefully you do not think badly of us just because we are looking after our project as we see fit. Just have Hope! and trust us to finish the task which have been under work since 2009, to clarify online code was experimented on at that time, but serious work on RoH started in 2014. It's been fun 3 years. And we have come so far, stay tuned for more Dev Diaries that have more delicious info and show some gameplay aspects. If you have the hearth and will, and like what we are doing. You can support us in our Patreon page so we can get servers rolling faster around the world when in need. All the money goes forward the project and servers. We do not use it for ourselves. To show our appreciation for your financial support we always add screenshots/videos to Patreon of our progress.

Patreon.com


Thank you for reading, and good hunting stalker!

Post comment Comments
TheRenegadist
TheRenegadist - - 2,087 comments

I'm glad you guys addressed the issues people had (including myself) with not being able to host servers and I sincerely hope you can make this possible in the future.

One question, what happens if the players on a server kill every human NPC or at least every roaming/non-important NPC's? Do they respawn, will new ones take their place?

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Respawn yes, lets say if you have an escort quest. If he is an NPC in an instance/raid/dungeon that is separate from the main game area there is no danger of him getting shot by a random enemy player. But escort quests might just be too annoying to do. So we might skip those. And important NPC's always respawn if something happens to them, or some of them might be locked up behind safe areas like sid was in his bunker. Which would force players to withdraw their weapons to trading in there, we even had this idea like in the bar. Guards strip you out of your gear, after that you can enter to the bar and even do meetings with other faction players on neutral ground as that area is used by every faction and is protected by mercs. Attacking the neutral ground could end up harsh penalties on players current faction or even kick them out of it in worse case scenario.

And players won't be able to clear out every NPC fast enough, new one would take their place soon enough. Different thing on roaming NPC's however. Can't have players to feel having an endless battle in some area because spawn rate is too high.

Reply Good karma+6 votes
evilroosterboy
evilroosterboy - - 85 comments

Kudos to the English rep for being a legend and posting this so soon, plus replying to heaps of comments with sincerity and even making some jokes without being a jerk about it. :)
I'm looking forward to seeing where the project goes and remain hopeful, but it will be tempered with scepticism until I play the actual game.

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Healthy skepticism is always good, in games and in life. Also I slept like 2 hours only, went to bed 04:20.

Reply Good karma+14 votes
hollowsmith
hollowsmith - - 14 comments

1) "As everyone can see it in PDA Social Network (we need fancy name for that!)"- simple: Zonet :)
2) If player commits atrocities that means his group affiliation will change to "Wanted"? I mean this has to be the marking instrument. If player from one group constantly harasses other non-friendly group - they may put him on wanted list for everyone (or mercenaries) who wants additional money, but player stays in the group. If player kills his teammates - his group will change to "Wanted" that is hostile to everyone including it's own members. If player from "Stalker" group commits minor offense he may be exiled and change his group to "Loner" and will carry all his reputation with him.

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Fun possibilities to play with. I am sure we find a way to reflect real life consequences so people feel the weight of their actions. We do not want to restrict your play, but actions have consequences. Also, totally forgot to mention. Player accounts will be bounded to our servers and to RoH. So cheating will be extremely hard. I personally think we should allow players to make 2-3 characters to play with. As if players is not happy with his progress he can switch his play style. Of course we need to block disconnect spamming and rejoining with another character. But allowing more than 1 character creates a new problem. Players could easily spy whats going on in certain factions... hmm hmm. A lot of game design choices.

Reply Good karma+4 votes
Ghosteron
Ghosteron - - 70 comments

Привет, есть ли такая возможность как дать напарнику аптечку когда он лежит весь такой раненный?

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

конечно!

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Ghosteron
Ghosteron - - 70 comments

Я просто надумал уже себе специальность как медик. Спасибо за ответ.

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Mudhut
Mudhut - - 382 comments

So still no proper explanation why giving server tools to the community is ''too complex''? What licensing issues? How would creating/releasing server tools ruin your chances of becoming game developers? You guys wouldn't need money for a server machine if you allowed people to host their own servers. I understand its your mod, and you're doing it for free (although you're asking for money), but just be honest and stop making bull **** excuses.

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0ktober
0ktober - - 99 comments

They have no rights for STALKER franchise, so there is only so much they can do. Modding, on the other hand, is free. Besides the online code is probably on it's first stages, so there is no point (yet) to release anything to give players / fans / modders to work with, since the code can change. If and when the code and the game are taking the final steps with the release, I'm pretty sure they'll have a better chance to give the tools to the modders. You can't foresee things like these. GSC Game Studios would kill them, if these guys begged dev money from the fans.

Besides, they'll need the server nonetheless if they are planning to do region server hosting. Playing with your own dedicaded / Hamachi co-op servers isn't the top priority here. Since this whole "We thought this was SoC singleplayer co-op" false rumor drama got out of hand, people need to focus on what's relevant here. Ditching the server funding thing would destroy the ultimate goal the main developer had in mind.

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Looks like 0ktober was faster than I explaining the whole thing.
I thought people would understand the reason when I put it in simple terms. I try to remember explain it in more detail like 0ktober did so everyone understands. Let's hope everything goes well for our team and game, and maybe after that all tools could be available to everyone who wants to use them.

Reply Good karma+5 votes
LoliPirate
LoliPirate - - 18 comments

I'm positive most thought this was going to be something like Call of Chernobyl but with multiplayer not SoC or CoP's story with multiplayer, and are just asking to be able to play with some friends without other random players.

I don't want (another) STALKER the MMO, a karma/reputation system and the zone being more harsh to ******** isn't going to get rid of them, no amount of NPCs is going to stop the game from becoming another shoot on sight shitfest, and cheaters will always be a thing, some of us just want to explore the Zone with buddies and I'm honestly getting tired of PvP games. I'll keep an eye on the game since it's at least a maybe now, but this has definitely killed my excitement for it.

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Skočdopole
Skočdopole - - 9 comments

I have noticed that you are having some troubles with some former member of your staff who is spreading bad rumours or something like that. But my Russian language knowledge is poor. Can you explain us (non-russian speaking ppl) what is going on?

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Now that you asked, yes. Our former Russian community manager got greedy. Basically demanding money from the team, acting all high and mighty. Just being a total ******* within the team. So people had a good long talk and decided to give him the boot. Of course he did not like this one bit. So as community manager for russia, and having only Admin rights to VK he basically stole the VK RoH to himself and is trying to sell it for his own gain. But thankfully we have our website and youtube as a proof that we, the team and our founder has the actual ownership of RoH and RoH VK. We contacted VK staff about this, made a video and website statement and we are about to get some sweet sweet justice. Moral of the story, don't be an ******* and try to steal everything.

Stuff like this should not happen again, as our founder and leader has admin rights to everything, and he made the website with his trusted friend. But yeah, had to get rid of "bad eggs"

Reply Good karma+7 votes
Skočdopole
Skočdopole - - 9 comments

Thank you for explanation. I was a quite confused, but now i understand what is going on.

Btw it's nice that you are reacting that quickly and really care about community.

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

I am online most of the time after major updates and keep community info going. Of course if RoH is quietly doing its thing I don't have to stalk here so often (hehe stalk). I have been getting contacts, new people to team, arranging stream, communicating back and forth with people. S.T.A.L.K.E.R is important to me, and I enjoy working on RoH as I acquire contacts for my own project and also help making best S.T.A.L.K.E.R game there is. So yeah, thanks!

Reply Good karma+6 votes
DaimeneX
DaimeneX - - 854 comments

One quick question.
Would it be possible to play the game "singleplayer"?

I'm thinking about situations like "Oh heck. My internet is down and I can't connect to servers very well. Might play some Singleplayer then".
And the singleplayer has a save feature. People can then also explore the new map more on singleplayer while only having to worry about mutants, zombies and NPC enemy stalkers.

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Skočdopole
Skočdopole - - 9 comments

Probably not, if you can't host your own server.

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

RoH needs a server to run, you will have to wait after the release if we give people the tools and engine we used to work RoH with. It would not take long mods to appear that would allow you to do this.

Reply Good karma+4 votes
Ekkaia!
Ekkaia! - - 301 comments

Will be new models/animations for humans? There are some functional out there and the result is very nice. STALKER ones are too ugly... and old... :P

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Of course. New animations on characters, mutants, weapons and so on.

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Menumorut
Menumorut - - 580 comments

I love you guys! I'll support you the moment i will have extra cash! And that's a promise!

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Thanks dude, see you in the zone!

Reply Good karma+3 votes
Olku_
Olku_ - - 2,074 comments

Im no longet exited for this mod/game.

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Matias_Arregin
Matias_Arregin - - 71 comments

"Sidorovich please dont touch me there!" that just made mi night

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Passerine
Passerine - - 11 comments

(buried)

"We're holding the server software away from you-" *puts finishing touches on Patreon page* "- I mean, until we decide otherwise. We totally might stop holding it away from you eventually. Promise. Guys, don't leave us. We really will maybe eventually stop holding the server software away from you. By the way, could you give us your money? Wait, no, don't go away. Listen, l-let's change the topic from how we're holding the server software away from you - l-let's talk about this other stuff that doesn't relate to what we're holding away from you instead; that won't scare you off, will it? Just please give us your money. Y-you can trust us, guys."
Christ.

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Ray-Of-Hope Author
Ray-Of-Hope - - 726 comments

Not good enough bait.

Reply Good karma+3 votes
ВладS
ВладS - - 1 comments

На сколько раньше будут выходить новости для донатеров в Патреон ?

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ChosenBr
ChosenBr - - 44 comments

can I make a video promoting your project? using your videos and images?

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