Hey everyone,
I just added 3 screenshots of the brand new, nearly finished, Hunt Objectives Menu. They are in the image gallery (if you havent already seen them on the main page). I showed it using 3 different HUD colors just to show that it matches whatever color you are using. All of the objectives and descriptions were made up just for the test map I was using. So you wont be seeing a map with those objectives any time soon, lol. Also, the screenshots were just a few random textures i picked just to show that the Map-shot works. I am pretty happy with how its looking so far, although it looks a little bulky at the moment. I am going to see about shrinking it once I have everything in place. Right now, the up/down scroll buttons on the text box havent been added (they are just textures), so once i finish those Ill play with the sizes.
Besides the window itself, I have made 2 other actors to help mappers set it up.
HuntObjectives: This is the actor you place in the map. You can set up to 4 primary and 4 secondary objectives on it, with a screenshot for each. You can also choose which team it applies to (so if you are playing a TMH game, each team can have their own objectives).
EditObjective: You can place this actor in a map and trigger it to either add a new objective, or remove an old one from the list. This way you can have more than 4 objectives in your map, but the player wont be confused as to which one they should be doing first.
I still have to test everything out online, but hopefully I shouldnt run into too many problems there, because most of the code for this thing is run client-side anyway (no need to do replication). Stay tuned for more as I approach my Nov 26 deadline (which, as someone from PMH pointed out to me, is also the 7 year birthday of UT ;)