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Second article of several about the development of Bloodwood Reload. In this case we talk about the design.

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In this case we show the process of design of Bloodwood Reload, from sketches to final render. We have divided in two parts this article for his extensive content, in this one we talk how an idea becomes 3D.
Here is the link: "From paper to computer (I)"

Sketch Bloodwood Reload

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