This patch was created to address several things that have been needing some attention. Bullet casings now disappear after 1 minute instead of 2 minutes which helps to increase system resources during extended battles. The Cyberdemon and the Vagary have had their No FOV times increased to 2 instead of 1 which now gives you a little bit more breathing room in between their attacks. The Sabaoth boss has had his health reduced to 20000 instead of 30000 and his arm and leg damage scales have been increased from 0.25 to 0.5 which means he's a little easier to beat. I've also made the BFG projectile easier to destroy and its frequency damage has been set back to 5. This makes fighting the Sabaoth easier without making him a push over. He's still a tough boss so stay on your toes. The Baron of Hell now has his own custom green disintegration shader effect aswell as his own green disintegration particle effect. Plus his horns now disintegrate too. The Pain Elementals horns also now disintegrate as they should. The rockets and BFG projectiles now do major skin damage to anything hit by their concussion. So the impact result is a lot bloodier looking on whoever is hit by them or their concussion. The rocket explosion particle stream effects have been reduced to 3 instead of 5 to ease up on system resources. The Advanced Video Menu settings now give you the ability to disable or select the amount of Bloom that you want to use, enable or disable Motion Blur, and disable or select the type of DOF that you want to use. The Guardian's ground pound fireballs have had a reduction in their explosion particle effects that has increased game performance. The Chaingun's projectile impact effect has had the heat haze warp effect removed since you could barely see it and it caused major lag when all of Hell was breaking loose. And last I replaced the Double Barrel Shotgun's firing sound with a much better one. Enjoy.
I have just uploaded yet another patch for my Perfected Doom 3 mod. This is the fourth patch that I have released for version 5 of my Perfected Doom 3 mod. This patch will fix what all previous patches fixed plus more. So you do not need any of the previous patch pak files anymore. Just delete the previous patch pak file from your Perfected Doom 3 mod folder and replace it with this one. Overwrite your existing autoexec.cfg and description.txt files with the ones found in this patch's zip file.
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