Post news RSS New Overgrowth Art Video

This week Aubrey shows off a new weapon in the engine, along with the modeling steps it takes to get it there. He also did more work for the Snowblood Paladin in-game character.

Posted by on

This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character.

Be sure to watch it in HD!


If you liked this video, be sure to subscribe.

Finding a good way to consolidate the different clothing meshes and textures onto one mesh and one texture has turned out to be a fairly tricky problem that I already spent a day or two trying to solve. I still have some ideas, but so far I haven't hit on a really good solution.

Next week I will be working more on some terrain, and hopefully finishing up this character!




Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Comments
salty88
salty88

nice work!

Reply Good karma Bad karma+3 votes
deniel777
deniel777

Very much good work! 3D-> You made it with graphical feather?

Reply Good karma Bad karma+1 vote
Jokerme
Jokerme

Spot on! I was trying to learn more about work flow of high poly - low poly model creation/detailing process.

I'm using low poly modelling --> unwrapping --> high poly modelling ---> texturing flow but I wanted learn about high to low process for a while now. Looks like it works nice too. But I'm still not sure about which way is the best way for which models.

Thanks for sharing.

Reply Good karma Bad karma+2 votes
jstubbles
jstubbles

Great work, Ninjas. Any reason you prefer Mudbox over ZBrush? Or is it just a matter of it being easier and less bloated?

Reply Good karma Bad karma+1 vote
Ninjas
Ninjas

Zbrush seemed weird and complicated at the time. Also, Mudbox had just come out with a new version when I bought it. I still think that ZBrush is weird, but it clearly has much better tools than Mudbox. I have been thinking of trying out 3DCoat too. The re-topo tools look awesome.

Reply Good karma Bad karma+1 vote
9heads
9heads

Very nice.

Reply Good karma Bad karma+1 vote
deniel777
deniel777

I learn Zbrush but it is very weird and different than other 3D programms.Mudbox is easier than Zbrush? If it is, I will change to this.

Reply Good karma Bad karma+1 vote
KiiNG
KiiNG

Tutorial about how you make you 3d models? pahlez :D

Reply Good karma Bad karma+1 vote
Valuga
Valuga

Funny i always start with low poly make it final and then create high poly based on my low poly.. xP

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.