Post news Report RSS New Overgrowth a199 video devlog

New features including - Different arena game types; weapon spawns - Player is handled as just one more arena fighter - Added arena team colors - Added multiple rounds for unarmed arena matches - Added more levels to main menu - Tintable Turner texture - Blunt damage can cause face cuts - Active block catches thrown weapons - AI can dodge knife attacks - Improved wounded stances while holding weapons - Cannot passive block attacks from behind - Added "ground aggression" parameter so low-level en

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Different arena game types; weapon spawns
- Player is handled as just one more arena fighter
- Added arena team colors
- Added multiple rounds for unarmed arena matches
- Added more levels to main menu
- Tintable Turner texture
- Blunt damage can cause face cuts
- Active block catches thrown weapons
- AI can dodge knife attacks
- Improved wounded stances while holding weapons
- Cannot passive block attacks from behind
- Added "ground aggression" parameter so low-level enemies are less likely to hit grounded opponents
- Added active block knockback
- Added "meta event" system for handling high level arena logic
- Added support for levels with no terrain and no sky
- Improved texture conversion speed on Linux
- Fixed challenge level logic
- Fixed "display text" hotspot
- Added "No Save" parameter so that temporary objects are not saved
- Added new temporary arena level
- Fixed leaked file handles
- Ctrl-shift-a selects all objects of the same type
- Fixed problem with group ids and colors

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
[FH]Gorgutz
[FH]Gorgutz - - 286 comments

Its really great to see an update!

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CobraMad
CobraMad - - 225 comments

Long time, no see! :)

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SinKing
SinKing - - 3,119 comments

Knife catching is ace! I haven't played OG since half a year, but I'll download the new build and play around with the editor some more.

It still looks like you can die too easily though. I like fights with more than one enemy, but chances you're getting your neck snapped are too high. Well, maybe not anymore. Off to testing the new build :)

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BluishGreenPro
BluishGreenPro - - 534 comments

It's incredible to see how much this is shaping up. I look forward to every new update, just to see what cool new thing you guys have done!

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streamdream
streamdream - - 62 comments

I love your guys updates and how you keep us informed over how it goes with the game. I don't regreat a singel bit that I purshased this about a year or two ago :D

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Atlasfield
Atlasfield - - 1,117 comments

Excellent upgrade, nice and interesting point with the arena and nice addition for the knife combats. I was wondered if can add the public inside the walls.

And... well I was thinking in if... I was wondered if the team can add the old form of "finish" the fainted rabbits from Lugaru using the knifes or swords, it was creepy, but nice, epic in few words, should be nice take this idea, the engine can support something very interesting. :3

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Knife pong at the end ^_^

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