Post news Report RSS New Overgrowth a193 video devlog

New features including slower AI reaction time to changes in target position, AI pays attention to attack pose (if target is planning to attack), AI can try to provoke attacks while intending to counter, AI mixes up counter attacks and counter throws, AI can predict attack patterns; vary your attacks and combinations, AI avoids potential jump attacks, and bug fixes

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI has slower reaction time to changes in target position
- AI pays attention to attack pose (if target is planning to attack)
- AI can try to provoke attacks while intending to counter
- AI mixes up counter attacks and counter throws
- AI can predict attack patterns; vary your attacks and combinations
- AI avoids potential jump attacks
- Fixed problem with player passive block not triggering
- Fixed occasional crash on script live-update

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
S_ource
S_ource - - 57 comments

I don't know much about npc ai but that seems sophisticated. Awesome work.

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Theon
Theon - - 713 comments

As always, ******* amazing news.
You guys are heroes.

Reply Good karma Bad karma+6 votes
CloneWarrior85
CloneWarrior85 - - 3,475 comments

Really amasing AI improvments, i wish some AAA games were this carefully planned with their AI too XD

Reply Good karma Bad karma+9 votes
narwall14
narwall14 - - 52 comments

HA! thats like asking for a Halo game that is different lol

Reply Good karma Bad karma+2 votes
BluishGreenPro
BluishGreenPro - - 534 comments

Fantastic! I love the updated combat system. You did a great job at making changes that would make the enemies feel more engaging.

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the-middleman
the-middleman - - 92 comments

Bravo!

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Plejadenwolf
Plejadenwolf - - 520 comments

If it goes to me you don't have to release a final version of the game, because if you're constantly working on the game it's just great to watch all the trailers you shoot out.

Great work, guys!

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Luigisno1
Luigisno1 - - 322 comments

Does the latest version have an update button yet?

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wiio6
wiio6 - - 158 comments

i have performance issues its real laggy

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ChromeAngel
ChromeAngel - - 708 comments

2 questions:
1) Have these AI changes had any surprising side effects in more complex scenarios?
2) Why haven't I seen an art asset update in ages?

Reply Good karma Bad karma+3 votes
Atlasfield
Atlasfield - - 1,117 comments

Wow, this game is going so far, I am surprised with the AI, is, well, awesome. :O

SO... this mean the game will going so hard always? maybe for noobies can change the difficult options or something like?

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Martini-562
Martini-562 - - 46 comments

I wonder, can you be killed by flying weapons dropped by dead enemies?

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neutronio
neutronio - - 199 comments

Agree with S_ource here, this kind of AI seems very well-thought out and advanced

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KarimIO
KarimIO - - 2,317 comments

I love the AI. How is the idle AI coming around? Will they be interacting with the environment more or something? Also, why are there so few videos lately?

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