Post news Report RSS New Overgrowth a163 video devlog

New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants slow player movement based on penetration amount, leaves spawn from plant point cloud, improved AI response when group defeats player, navigation works better when navigation mesh is not calculated, and more!

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Automatic plant pivot points
- Automatic plant convex hulls from point cloud
- First draft of plant interaction sound effects
- Plants slow player movement based on penetration amount
- Leaves spawn from plant point cloud
- Improved AI response when group defeats player
- Navigation works better when navigation mesh is not calculated
- Fixed 'hop' when entering DisplayText hotspot

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
SinKing
SinKing - - 3,119 comments

This game is sooo much work! And you're doing it very well. I wonder how long it will take until I can finally play it. I also wonder, how you finance it, during all that time.

One suggestion - I always hate the sharp corner of the playable area, when I'm looking down from a cliff, etc. It spoils the experience to see things end so abruptly. Is it possible to disguise the border (in the water), where the playable area ends? If nothing else helps, maybe there can be fog or a reef to disguise that sharp edge.

Everything else looks amazing, gorgeous and beautiful. I can't wait, but have to. Playing the beta is too much of a hassle for me with the constant updates. I do check them out from time to time. Can't say I regret pre-ordering this game.

Reply Good karma Bad karma+12 votes
Bov
Bov - - 193 comments

I agree with you. They put down a lot of work on this and shows that they are very ambitious. The preorders are probably their main income.

Reply Good karma Bad karma+5 votes
Nighttwister
Nighttwister - - 65 comments

i belive they made a hefty sum from their preorder sale. and some money on lugaru.

but i think that every one will agree that the money is spent on the game and the workers who make the game, course with a game thats in alpha and still beats the living **** out of all other fighting games is proof of a devoloping team that does not mess around.

keep up this amazing works guys and girls (cant remember the whole team) and i hoped you had a merry chrismas and a fine new year.

Reply Good karma Bad karma+5 votes
shanesemler
shanesemler - - 6 comments

Considering the amount of detail and work being put into this, fixing the visible hard edge of the level is likely on their todo list. :)

Reply Good karma Bad karma+5 votes
Dnst
Dnst - - 366 comments

The phoenix engine will be one of the best on the market when it is finished. It seems very modifiable while providing high quality graphics.

Reply Good karma Bad karma+9 votes
scottellison92
scottellison92 - - 492 comments

that point cloud creating a collision mesh is great! i wish udk was as well thought out as yours

Reply Good karma Bad karma+3 votes
BluishGreenPro
BluishGreenPro - - 534 comments

Ingenious! Now contrast this to most games where you just clip through plants...

Reply Good karma Bad karma+7 votes
flamingvipir
flamingvipir - - 233 comments

***Callofduty***COUGH*** Excuse me. Something in my throat.

Reply Good karma Bad karma+2 votes
SabreXT
SabreXT - - 296 comments

I'm not sure why you would single out CoD other than "It's popular so it's crap!" type mentality, which is a little childish.

I think a better example would be Far Cry, and possibly Crysis, where having the nice looking plants was a disadvantage because the enemies could see through then while you couldn't. It made the game very frustrating in places.

Reply Good karma Bad karma+2 votes
ThatTrunkMonkey
ThatTrunkMonkey - - 202 comments

Why are you guys so awesome?

Reply Good karma Bad karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments

This awesome game can be relased very soon if developers will stop add new stuff. Just add storyline, fix old stuff, make levels and awesome game is ready... But target is higher - make (awesome)^3 game :D Respect on that :)

Reply Good karma Bad karma+1 vote
flamingvipir
flamingvipir - - 233 comments

Those synchronized moving bushes kinda creeped me out. Like some sort of pagan-plant ritual.

Reply Good karma Bad karma+4 votes
Kokumotsu
Kokumotsu - - 528 comments

so im guessing that the "bushes" are just trees that are very low to the ground?

Reply Good karma Bad karma+1 vote
SabreXT
SabreXT - - 296 comments

Given that trees slow you down, does that mean you can do a Rambo and survive a fall from a cliff by using a tree to slow yourself down?

Reply Good karma Bad karma+6 votes
Hell_Diguner
Hell_Diguner - - 3,645 comments

0:01 Holy lighting effects batman

Reply Good karma Bad karma+1 vote
Fxor
Fxor - - 362 comments

In this video. God I love that phrase! :)

Keep up the awesome work!

Reply Good karma Bad karma+4 votes
takeer
takeer - - 58 comments

Grr... i hate how the videos are so short!!! But awesome work guys!

Reply Good karma Bad karma+1 vote
Tedi47
Tedi47 - - 118 comments

i love you guys for this,
I'm always annoyed by how the interaction with plants and glass in games is so "floaty"

Reply Good karma Bad karma+1 vote
LordMcMutton
LordMcMutton - - 39 comments

You, sir, are unbelievably ingenious.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: