Post news Report RSS New Overgrowth a156 video devlog

New alpha video, mostly focusing on initial Steam integration and bug fixes.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Progress on steam integration
- All common shaders use shader macros
- Fixed "GUI id 1 not found" error
- Fixed collision with mirrored objects
- Haze properly affects blood and shadow decals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
farcry15w00t
farcry15w00t

is that a new level?

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Kokumotsu
Kokumotsu

how close is this game to being a beta??

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MarcusM
MarcusM

As there basically isn't any gameplay at the moment, I'm guessing quite a long time.
They are still working on the technical features of the engine.

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MarcusM
MarcusM

EDIT: By gameplay I'm hinting at campaing etc. You are perfectly able to fight other rabbits at the moment.

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Atheas
Atheas

now is v1.56 end next week will be v1.57 then it will come out about around 43 weeks now...coz i think the full game will be v2... so less than a year if anyting goes well... doesnt matter. dont rush it boys, take your time and create a good game! you are doing great so far...

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kazumo
kazumo

Sweet update, short, but sweet.

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Bytegrove
Bytegrove

Steam integration, nice!

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kijebe
kijebe

HEY!

all you big companies!

take a good long look! THIS is progress

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KEEP_IT_UP!
KEEP_IT_UP!

awesome update. :)

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LordDz
LordDz

I liked what I saw there, would be nice to see some more awesome scenes (leveldesign) if you've got that far :)

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janpec
janpec

What an amazing rock models on that shore. Also do you guys use voxel terrain system? Cliffs near shore seem to be very steep and texture isnt stretched at all.

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Jawek
Jawek

The snow shader is absolutely stunning, great job!

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ivenoidea
ivenoidea

I already preordered a while back but didnt really try it yet, downloaded one alpha and really enjoyed messing with it, but i dont feel like downloading the whole thing every week by myself.
However, as soon as its integrated into steam ill play and give feedback as much as i can. Would the updates only include what has changed or would i have to download the entire game every week?

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Dr.Goupyl
Dr.Goupyl

Yay steam support !

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SinKing
SinKing

So, up to now you have made 156 progress videos? That will be one amazing session to watch, when the game is final. Almost of an overall tutorial of how to make a great game.

EVERY of these videos makes me want to preorder Overgrowth. Alas, I already have it. Steam integration will make things easier and you find a big market. I like Steam, but the option to play it without it is something I find nowhere else but in Overgrowth. This game has a patent on good ideas!

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theRealPadster
theRealPadster

Will we see Desura support? That would be great :)

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Atlasfield
Atlasfield

Is my imagination or I saw water...? OwO

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~DJ~
~DJ~

Great! But there's something wrong :O

Steam chat doesn't show you as green meaning you're not in-game.

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SolidFake
SolidFake

That second level looked amazing

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