Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added weight maps to control detail objects density
- Enabled object mirroring
- Changed how models are stored in memory for better stability
- Unified quit path for nicer cleanup
- Cleaned up detailmap4 shader
- Testing out shader macros
- Added warning message when using Intel GPU
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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This never ceases to amaze me.
Overgrowth: Platinum Edition
shiny!
Sweet updates, gz.
Good work.
This is just too good to be true!
This game is really amazing!
Envy I has it.
again, awesome work!
I like the art style very much. It shows enough uniqueness to be remembered. In spite the architecture could be more detailed and less comic-like. Also the movements of the characters are too fast in my opinion. Sometimes the wolf looks like beeing on speed which reduces its reliability and impact.
I've harped on them about the character movement speed before. But then I figured this is testing so they need to test things FAST. I'm sure they'll address it sooner or later.
EVERYTHING IS SHINY!!! SO SHINY!
Can't wait till christmas, i'll be able to finally buy this piece of awesome.
I hope start to work with the animations for the wolfs, in my opinion looks very stupid how runs on this video, it will be more cooler (I hope on it) when he run with open hands/arms, for looks more spectacular or something like.
Shinny effects, nice one, will be nice if you mix the normal textures with this effect in a 50% or something like, will be cool the result. :D